Local Assets

Use Case

When you do not want to use our cloud services or public storage of files for uploading your assets, you are free to use our local asset feature and upload your assets to your local browser storage. After doing that you will be able to import those assets into your scripts. Keep in mind that other browsers which you may use will lack this file and it will not be shared across your devices. Also, if your script depends on such local assets and you want to share the exported script file with other users, they will need to get that asset file from you and import it themselves to their browsers. Assets will persist throughout the use of your own browser though, meaning that you can close the browser window and open it again - and the local asset will persist. In this tutorial we will teach you how you can use local assets.

Learn through examples

We will show you how to use local assets through a few examples. You will download some asset files and upload them to our application as local assets. Then you will use special Input/Output (IO) components to draw them as babylon meshes in Rete, Blockly and Monaco for TypeScript editors. Each example will use a different file type so you can experiment with that.

First you will learn how to upload an asset to your browser storage

Learn how to use local gaming industry standard glTF file
glTF Tutorial

Learn how to use local CAD industry standard STEP file
STEP Tutorial