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Wires are shapes that can be used to construct faces. Wires are made out of multiple edges. It is possible for the wire to contain a single edge. It is also possible to create bspline, bezier or other kinds of wires. Bitbybit offers more ways to create wires than edges. If the method to create an edge is not available, you can try and see the commands in the wire section and then deconstruct the wire into the edge.

Creating wire primitives

As mentioned previously bitbybit offers many straightforward ways to create wires. There are primitives such as squares, rectangles, circles, ellipses, n-gons and even shapes such as stars, hearts or christmas trees. These primitives can then be used to create more complex faces, shells or solids.

Using points to create wires

Another popular way to create wires is to use points as inputs. Points can drive various behaviours when constructing the wire. Polyline is a good example of such a wire and is probably most primitive one. Bitbybit can transform a collection of 3D points into a 3D polyline wire that goes through those points.

Bitbybit also offers a way to create curved wires such as bsplines, beziers or interpolations. If you choose to interpolate the points into the wire, your curve will also go through those points but it's path will be bent in between. Interpolation also allows wires to be closed and periodic. Such wire would never have sharp corners. Bezier algorithm tries to reach given wires but it does not necessarily go through them.

Face wires

As mentioned previously wires can be used to create faces or shells. Usually a face has one closed wire delimiting it's border, but in the case where face has a hole or multiple holes, the number of wires can increase. If a face has holes, such face will contain multiple wires. One wire usually reflects the outer boundary of the face while inner holes are represented by other wires.