Our runners allow you to easily include bitbybit into your websites via single UMD javascript file. In the latest release we introduced completely new runner for ThreeJS game engine. We also developed new Lite versions of the runners that allow you to load ThreeJS and BabylonJS separately. Lite versions of our bundles are much smaller as they do not contain actual game engine dependencies. Learn more in this blog post.
In this blog post we provide a concise summary of the latest new features, extensions and integrations that were made to the platform.
We are thrilled to announce the release of two new open-source packages designed to advance our mission: making 3D CAD accessible and adaptable for a broader community of developers. These packages, @bitbybit-dev/threejs and @bitbybit-dev/babylonjs, are critical steps toward our strategic goal of democratizing access to 3D CAD technologies, and they offer greater flexibility for our users.
In this blog post we introduce you to the limited time offer and explain how to use it.
Unlock the power of 3D products on your Shopify store with 3D Bits. Our app empowers you to create, customize, and sell stunning 3D products, transforming your customer’s shopping experience into an immersive journey.
Ability to include real world objects into your scenes opens up a lot of new scenarios that we will discuss in this blog post.
In this release we mostly concentrated on improving the runner and adding support for gaussian splatting.
In the last couple of weeks we've been discussing and experimenting with a new way to run and embed bitbybit scripts. The result of these experiments is a new tool called BITBYBIT-RUNNER.JS. You can now run your scripts on your own websites, blogs, webshops or third party coding sites.
We've been working on improving the quality of our core codebase by adding new unit tests and restructuring the code in the @bitbybit-dev/occt layer. In this article, we'll explain why these changes were necessary and how they benefit our platform's users.
This time we mostly focused on improving the quality of our @bitbybit-dev/occt layer. Offsets were extended to support adding face for guidance.
This release builds on top of features presented in the previous release. This time we implemented few powerful new methods to create circles in between other circles or a circle and a point.
This release builds on top of features presented in the previous release. This time we implemented few powerful new methods to create wires and faces from two or more circles.
This time there are a lot of new features making it easier to work with circles, arcs and vertex type shapes. All of the algorithms in this release are open-sourced under MIT and are included in our NPM packages.
This new innovative tool simplifies the exploration of countless configuration options provided by MOOS housing modules. Our team programmed a user-friendly web application that enables users to effortlessly select different parameters and view real-time 3D model and data changes. We're thrilled to have played a part in bringing this project to life!
We have created a small application that utilizes Meta Quest Pro to display and interact with parametric 3D models in a mixed reality environment. The 3D models are generated using a combination of open-source and proprietary CAD algorithms, and we have also developed a custom WebXR interaction layer for our internal use in the application. This allows users to manipulate the 3D models in real-time using a range of intuitive and user-friendly tools, enhancing the immersive and interactive experience of using CAD in the metaverse.
In our recent platform update we split our codebase into reusable packages and published them under MIT License for everyone to use. This article will introduce you to the packages and show you how you can use them to create your own 3D applications.
The field of computer-aided design (CAD) has come a long way since its inception, with the advent of artificial intelligence (AI) set to revolutionize the industry even further. In this blog post, we will explore how open-source CAD software can enhance AI, and vice versa. Additionally, we will discuss why closed-source ecosystems may not benefit from the AI revolution in the same way that open-source software will.
In this blog post we explain how our cloud services work and how you could benefit from them. If you are not interested in persisting your project on our database and if you do not want to share your projects with others, you might as well use our free app that works with files.
In this blog you can read the news about the platform, our web applications, community and the company. We love topics of computer aided design, game development, 3D modeling, thus expect to find content on that also.