TypeScript Component For Magical Powers In Rete

Unleash the magic - learn how to use the TypeScript component in Rete editor to access full API of bitbybit, including all amazing features of BabylonJS.

Advanced
Free
Rete
Image showing abstract parametric model

Creating Dynamic Particle Effects With TypeScript & BabylonJS

Are you ready to embark on an enchanting journey through the mystical lands of game development? 🎮✨ Your wand of choice? TypeScript, of course! And the magical scrolls you'll be weaving through? BABYLONJS, the spellbinding 3D engine. But beware! The path ahead is full of wondrous surprises, visual alchemy, and code that bends reality!

In this tutorial, we'll guide you on how to harness the powers of Monaco Editor (our enchanted code scribe) within the Rete visual programming canvas (your mystical workspace). We'll call forth elements from the BABYLONJS spellbook to summon particle systems, communicate with arcane parametric inputs, and control an array of shimmering colors, shapes, and positions.

Particles, Particles Everywhere: Using BABYLONJS, you'll breathe life into dazzling particle systems, controlling their number, position, and vibrancy. Visual Components: Learn how to craft and structure visual components like a true enchanter, mastering the flow of magic between them. Control the Magic: Explore how parametric inputs, like the twists of an ancient key, will unlock control over particle attributes—adjusting their colors and movement at will. Component Contexts Explained: Matas Ubarevicius will reveal the secrets of component context, showing how this vital knowledge sets your programming apart from mere mortal code.

By the end, you'll have full control over particle systems and a deep understanding of how to craft magical visual components. Let's unlock the true power of your game development skills—let the magic begin! ✨

< OverviewNext >