TypeScript Component For Magical Powers In Rete

Unleash the magic - learn how to use the TypeScript component in Rete editor to access full API of bitbybit, including all amazing features of BabylonJS.

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Learn To Animate Camera By Using Latest Control Flow Components In Rete Visual Programming Editor

In this exciting extension of our BabylonJS tutorial, we’ll dive deeper into the world of 3D camera movements. This time, you’ll learn how to control the camera’s path using OpenCascade geometry to plot a parametric path, extract key points, and seamlessly guide your camera through 3D space.

Parametric Path Setup: Using the OpenCascade geometry kernel, we’ll create a wire path and extract points to position the camera along it.

Simulating with a Spherical Mesh: Before working directly with the camera, we'll simulate the movement using a spherical mesh, representing the camera.

Camera Movement: Apply the same logic to control the actual camera and achieve fluid, dynamic movement.

Control Flow Mastery: Discover how to use components from the control flow category to dictate the execution order and ensure smooth transitions.

Future Possibilities: Matas Ubarevicius will discuss potential extensions, such as capturing screenshots for each frame and more advanced enhancements.

By mastering this process, you’ll unlock new ways to control your camera, making your scenes usable for demos and videos. Let's take your magical code to the next level!

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