In this course you will follow kids friendly STEAM tutorials that will teach you to use our most powerful Rete editor for visual programming of geometry.

Guided by Matas Ubarevičius, we’ll take a step-by-step approach—perfect for kids, beginners, and anyone curious about computational design. While the 3D rocket model is fun and engaging for young learners, it also introduces advanced geometry and programming concepts. We’ll use powerful tools in Bitbybit, such as lofting, Boolean operations, lighting, shadows, and more!
The Rete editor provides a visual programming canvas that reacts in real-time, making it easy to see how each step affects the 3D world you’re designing. This hands-on tutorial is also a great introduction to Rete and Bitbybit, packed with valuable insights into computational thinking and digital modeling.
Tutorial Length: 42 minutes (set aside about an hour to follow along and grasp all the steps).Perfect for Educators & STEM Enthusiasts!
This tutorial is a great resource for educators in STEM/STEAM fields, as it blends mathematics, geometry, programming, and design—skills used by professionals in architecture, engineering, and digital fabrication. Teachers can integrate this lesson into space exploration topics, making science-based learning even more engaging!
Let’s code, create, and launch your own digital rocket!
< OverviewFinish >These are all the lectures of the course. Navigate freely between them by clicking.
Approximate Time Required: 50 minutes