Camera Animation Setup

Camera Animation Setup script details
Type
Typescript logo image
typescript
App Version
0.15.11
Visibility
public
Date Created
Jun 6, 2024, 7:40:38 AM
Last Edit Date
Jun 11, 2024, 8:21:42 AM

Script Details

The Code
const { occt } = bitbybit; enum cameraAnimationEnum { ellipse, spiral, line, }; let activeAnimation = cameraAnimationEnum.spiral; const start = async () => { const assetPalm = await bitbybit.asset.getFile({ fileName: "palm.splat" }); const objectUrl = bitbybit.asset.createObjectURL({ file: assetPalm }); const gs = await bitbybit.babylon.gaussianSplatting.create({ url: objectUrl }); gs.position = new BABYLON.Vector3(-0.2, 1, 0.5) const skyboxDto = new Bit.Inputs.BabylonScene.SkyboxDto(); skyboxDto.blur = 0.5; skyboxDto.skybox = Bit.Inputs.Base.skyboxEnum.city; bitbybit.babylon.scene.enableSkybox(skyboxDto); const lightDto = new Bit.Inputs.BabylonScene.DirectionalLightDto(); lightDto.intensity = 2; lightDto.shadowGeneratorMapSize = 4000; lightDto.diffuse = "#2E58FF"; bitbybit.babylon.scene.drawDirectionalLight(lightDto); const lightDto2 = new Bit.Inputs.BabylonScene.DirectionalLightDto(); lightDto2.direction = [100, -100, -100]; lightDto2.intensity = 2; lightDto2.shadowGeneratorMapSize = 4000; lightDto2.diffuse = "#2E58FF"; bitbybit.babylon.scene.drawDirectionalLight(lightDto2); const assetTable = await bitbybit.asset.getFile({ fileName: "parametric-table.glb" }); const table = await bitbybit.babylon.io.loadAssetIntoScene({ assetFile: assetTable, hidden: false, }); setupCameraAndAnimations(); } async function setupCameraAndAnimations() { let wire; if (activeAnimation === cameraAnimationEnum.ellipse) { wire = await occt.shapes.wire.createEllipseWire({ center: [0, 4, 0], radiusMinor: 8, radiusMajor: 10, direction: [0.3, 1, 0] }); } else if (activeAnimation === cameraAnimationEnum.line) { wire = await occt.shapes.wire.createLineWire({ start: [15, 2, 15], end: [-3, 2, -15], }); } else if (activeAnimation === cameraAnimationEnum.spiral) { const radius = 9; const step = 0.5; const ptsSpiralBase: Bit.Inputs.Base.Point3[] = [ [radius, step * 4, 0], [5, step * 5, radius - 1], [-radius + 2, step * 6, 0], [5, step * 7, -radius + 3], [radius - 4, step * 8, 0], [0, step * 9, radius - 5], [-radius + 6, step * 10, 0], [0, step * 11, -radius + 7], ]; wire = await occt.shapes.wire.interpolatePoints({ points: ptsSpiralBase, periodic: false, tolerance: 0.01 }); } const points = await occt.shapes.wire.divideWireByEqualDistanceToPoints({ shape: wire, nrOfDivisions: 10000, removeStartPoint: false, removeEndPoint: true }); const ptsLooped = [...points, ...points.reverse()] const camera = bitbybit.babylon.scene.getActiveCamera() as BABYLON.ArcRotateCamera; camera.target = new BABYLON.Vector3(0, 2, 0); let index = 0; bitbybit.time.registerRenderFunction(() => { if (index < ptsLooped.length) { const pt = ptsLooped[index]; camera.setPosition(new BABYLON.Vector3(pt[0], pt[1], pt[2])) index++; } else { index = 0; } }); } start();