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<variable id="f2kBzNK}C5jz9(wH3:MO">drawnGLB</variable>
<variable id=",U9d3R8WMk*_UX4QgjR0">timeElapsedFromPreviousFrame</variable>
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<block type="bitbybit.babylon.scene.useRightHandedSystem" id="|uvzC4|f8/#};OXQm|ah" x="-63" y="-371">
<value name="Use">
<block type="logic_boolean" id="sk;z?byT]=($VY#-$KGv">
<field name="BOOL">TRUE</field>
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<block type="bitbybit.babylon.scene.enableSkybox" id="5KB%TVA?z_Ii=Fl6=#tB">
<value name="Skybox">
<block type="bitbybit.babylon.enums.skyboxEnum" id="U`:~-KWz.^K.i=-YBH?6">
<field name="bitbybit.babylon.enums.skyboxEnum">'clearSky'</field>
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<value name="Size">
<block type="math_number" id="-}(dbpJ.`a:aa5Q4GA60">
<field name="NUM">1000</field>
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<value name="Blur">
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<field name="NUM">0.4</field>
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<value name="EnvironmentIntensity">
<block type="math_number" id="e,jS`~AsH{m0uyWdXW0M">
<field name="NUM">0.8</field>
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<field name="VAR" id="YT|:=]2ouoQ|}Ien_hIT">grid</field>
<value name="VALUE">
<block type="bitbybit.draw.drawGridMesh" id="1uZ:aI)X=8kY)WiB9?v7">
<value name="Width">
<block type="math_number" id="[irhdem@^y2~yG3(_^F.">
<field name="NUM">400</field>
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<value name="Height">
<block type="math_number" id="+@g3#OdU1py8Hy}`#Mq_">
<field name="NUM">400</field>
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<value name="Subdivisions">
<block type="math_number" id="LMcZK5}g^PN.n/%|pd14">
<field name="NUM">10</field>
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<value name="MajorUnitFrequency">
<block type="math_number" id="a-hNlk$am)X?t!q(]!Kg">
<field name="NUM">10</field>
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<value name="MinorUnitVisibility">
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<field name="NUM">0.45</field>
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<value name="GridRatio">
<block type="math_number" id=";#{k)T+1]C3[SjGWk|}:">
<field name="NUM">0.5</field>
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<value name="Opacity">
<block type="math_number" id=",PC.=F{}ilX$dg6cxL?Y">
<field name="NUM">0.5</field>
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<value name="BackFaceCulling">
<block type="logic_boolean" id="vJe[$?T7mtpt_)GV#gvJ">
<field name="BOOL">TRUE</field>
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<value name="MainColor">
<block type="colour_picker" id="cMnbmE5fau0iE1:YsgxP">
<field name="COLOUR">#ffffff</field>
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<value name="SecondaryColor">
<block type="colour_picker" id="SPlM}q=*M}zbbh}|[kj7">
<field name="COLOUR">#ffffff</field>
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<block type="bitbybit.babylon.scene.drawDirectionalLightNoReturn" id="P/!OH1|8Y8nESnr:@^*:">
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="SFaVO-NE2cPo_rW-ki7p">
<value name="X">
<block type="math_number" id="UYkvMh]{k=mtgv`1^u$h">
<field name="NUM">-50</field>
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<value name="Y">
<block type="math_number" id="3$5y`Ul2-$V8g,Lx.7aW">
<field name="NUM">-100</field>
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<value name="Z">
<block type="math_number" id="}BUV,*vIq:,$te2dY.Yj">
<field name="NUM">-50</field>
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<value name="Intensity">
<block type="math_number" id="rWt9Up-SC@9IY#G}6nr[">
<field name="NUM">2</field>
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<value name="Diffuse">
<block type="colour_picker" id="okVKrb1|X[xdt{6gchiz">
<field name="COLOUR">#ffffff</field>
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<value name="Specular">
<block type="colour_picker" id="!oHbS;_B0`U^N6X(Y`z{">
<field name="COLOUR">#ffffff</field>
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<value name="ShadowGeneratorMapSize">
<block type="math_number" id="U`CBo9Zj~cpV@T?|Oet8">
<field name="NUM">4000</field>
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<value name="EnableShadows">
<block type="logic_boolean" id="G(up[i_iS]G*|0*/f!QT">
<field name="BOOL">TRUE</field>
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<value name="ShadowDarkness">
<block type="math_number" id="CCo=oX~|G0s(qjZPK2#v">
<field name="NUM">0</field>
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<block type="base_time_async_context" id=",e!vRLNz7!2`udY}s*(9">
<statement name="Then">
<block type="variables_set" id="3Fgh#n8%!-[h7L8,400l">
<field name="VAR" id="f2kBzNK}C5jz9(wH3:MO">drawnGLB</field>
<value name="VALUE">
<block type="base_time_await_return" id="h-w0wOD?;KP;*?e.sj{T">
<value name="Promise">
<block type="bitbybit.babylon.io.loadAssetIntoScene" id="a@#1,utb;o[zPx5Ys8PW">
<value name="AssetFile">
<block type="bitbybit.asset.getFile" id="w^EUq)K_3{Rm4!`KJ`j8">
<value name="FileName">
<block type="text" id="I4^A[kxYsH/cTU)t4JY|">
<field name="TEXT">parametric-roof.glb</field>
</block>
</value>
</block>
</value>
</block>
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</block>
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<next>
<block type="base_time_update" id="~m-^GNsY.c8ixYbi}_*,">
<field name="TimePassedMs" id=",U9d3R8WMk*_UX4QgjR0">timeElapsedFromPreviousFrame</field>
<statement name="Update">
<block type="bitbybit.babylon.mesh.yaw" id="=q,rjeCpkAqKqmIU,;9{">
<value name="BabylonMesh">
<block type="variables_get" id="jF(`c|MV@Sb*AXMqRh0u">
<field name="VAR" id="f2kBzNK}C5jz9(wH3:MO">drawnGLB</field>
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</value>
<value name="Rotate">
<block type="math_number" id="k5sW9.i(qn`nsRV;0d{P">
<field name="NUM">0.03</field>
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<block type="bitbybit.babylon.mesh.yaw" id="c*9w[Hw:*bFyqzk;SF]@">
<value name="BabylonMesh">
<block type="variables_get" id="cOM@8m.%TX;$?=T^,Y~7">
<field name="VAR" id="YT|:=]2ouoQ|}Ien_hIT">grid</field>
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</value>
<value name="Rotate">
<block type="math_number" id="7[fAI1IzvYnNX1Bp)Wdt">
<field name="NUM">0.03</field>
</block>
</value>
</block>
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