Spinning 3D Logo

Spinning 3D Logo script details
Type
Blockly logo image
blockly
App Version
0.13.0
Visibility
public
Date Created
Nov 15, 2022, 5:48:52 PM
Last Edit Date
Dec 5, 2023, 5:29:40 PM

Script Details

The Code
<xml xmlns="https://developers.google.com/blockly/xml"> <variables> <variable id="X#D|37`{jEGj*6^s-_}S">rotationValue</variable> <variable id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</variable> <variable id="p{c]|_8#R_X#*#a,^7B$">logoMesh</variable> <variable id="c$rBjv!DFHaw$jRw|H@#">base</variable> <variable id=",6y_n%;OpV+jS~)+l}`s">material</variable> <variable id="i,)5_]+Bmc8hzvSWnSA0">materialHover</variable> <variable id="Grn}]|~RxUc.fzFn.NS(">materialClick</variable> <variable id="aGKxYArwF6/qaBd~_OC)">upValue</variable> <variable id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</variable> <variable id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</variable> <variable id="w3^kPA(_Vzj,lzp/i[2M">timeElapsedFromPreviousFrame</variable> <variable id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</variable> </variables> <block type="variables_set" id="E7|?sas-c[{IP//Y~wcT" x="-129" y="-455"> <field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field> <value name="VALUE"> <block type="math_number" id="Q%]W@X-@ykjC:3ba2,pQ"> <field name="NUM">0.1</field> </block> </value> <next> <block type="bitbybit.babylon.scene.enableSkybox" id="K^%c5~@kaLFh@qjSH[ij"> <value name="Skybox"> <block type="bitbybit.babylon.enums.skyboxEnum" id="l-nN{al~85Fl7YQW=CJ="> <field name="bitbybit.babylon.enums.skyboxEnum">'city'</field> </block> </value> <value name="Size"> <block type="math_number" id="RLu{etJZe@k2fKoMKnyu"> <field name="NUM">1000</field> </block> </value> <value name="Blur"> <block type="math_number" id="=.2Q,SxG,%zy3_bE|{lm"> <field name="NUM">0.5</field> </block> </value> <value name="EnvironmentIntensity"> <block type="math_number" id="x-pK}?XumX!KoJvG#e^g"> <field name="NUM">0.7</field> </block> </value> <next> <block type="bitbybit.babylon.scene.drawDirectionalLightNoReturn" id="-uWKhi-lZJ[Jg48n!gNv"> <value name="Direction"> <block type="bitbybit.point.pointXYZ" id="gED(oDW}V;nDjuXAP{Pu"> <value name="X"> <block type="math_number" id="{g6k#*;sLp=i*|/Cz#kC"> <field name="NUM">-100</field> </block> </value> <value name="Y"> <block type="math_number" id="]F3v0BW2Y5qLCG:}O(MU"> <field name="NUM">-100</field> </block> </value> <value name="Z"> <block type="math_number" id="lu$f?T2-L^z*:dP}r#@_"> <field name="NUM">-100</field> </block> </value> </block> </value> <value name="Intensity"> <block type="math_number" id="j4:tLu^QmEhRvYvOQY:|"> <field name="NUM">1</field> </block> </value> <value name="Diffuse"> <block type="colour_picker" id="m:.fK9/0HHX[?@~]Ls~+"> <field name="COLOUR">#ffcc99</field> </block> </value> <value name="Specular"> <block type="colour_picker" id="BP{/W^YQS:lkfI(_?Sei"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="ShadowGeneratorMapSize"> <block type="math_number" id="DLQ}l%R5`kwczBoTVdcl"> <field name="NUM">1024</field> </block> </value> <value name="EnableShadows"> <block type="logic_boolean" id="oXw^q;lEH}t?u`X:Pa53"> <field name="BOOL">TRUE</field> </block> </value> <value name="ShadowDarkness"> <block type="math_number" id="!5ZD`0TTdxMjJfhsHfVb"> <field name="NUM">0</field> </block> </value> <next> <block type="bitbybit.babylon.scene.adjustActiveArcRotateCamera" id="q7/Fu65Q_^aOzm)FZc2b"> <value name="Position"> <block type="bitbybit.point.pointXYZ" id="|d?Lwsd]pH^R(XpA9W|D"> <value name="X"> <block type="math_number" id="W3SjDboyGVi!80!VVQdf"> <field name="NUM">40</field> </block> </value> <value name="Y"> <block type="math_number" id=";nnR9/3#4^)U(0T:L4cI"> <field name="NUM">35</field> </block> </value> <value name="Z"> <block type="math_number" id="OH1YA?u%?M^hFq];V/^A"> <field name="NUM">-100</field> </block> </value> </block> </value> <value name="LookAt"> <block type="bitbybit.point.pointXYZ" id="e_4I@wR[pc{HTORiGX0N"> <value name="X"> <block type="math_number" id="NDOJ~mP:(+$I+/*QbLS~"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="o[w]xmT_]+R77!WpAU~!"> <field name="NUM">10</field> </block> </value> <value name="Z"> <block type="math_number" id="66hp6D=]x8V{nzbz/fgh"> <field name="NUM">0</field> </block> </value> </block> </value> <value name="MaxZ"> <block type="math_number" id="nZ;r(KyQN)G;-^Xu/siR"> <field name="NUM">10000</field> </block> </value> <value name="PanningSensibility"> <block type="math_number" id="S[wrY(5@UG*VzE^:HXZ,"> <field name="NUM">1000</field> </block> </value> <value name="WheelPrecision"> <block type="math_number" id="+UVsgFOww.Xqx$*dX@R)"> <field name="NUM">3</field> </block> </value> <next> <block type="base_time_then" id="gdMliD2ciY#ulR4yq1jQ"> <field name="Result" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field> <value name="Promise"> <block type="lists_create_with" id="56tm`=Os$n2#ZLh5q7CS"> <mutation items="2"> </mutation> <value name="ADD0"> <block type="bitbybit.babylon.io.loadAssetIntoScene" id="Roae,dX+1L|%.z;s4j_D"> <value name="AssetFile"> <block type="bitbybit.asset.getFile" id="Tt4ZRRUd9-/f:0nN}tdY"> <value name="FileName"> <block type="text" id="^;2gL]Ml(BnL3yDBJzy)"> <field name="TEXT">logo2.glb</field> </block> </value> </block> </value> </block> </value> <value name="ADD1"> <block type="bitbybit.draw.drawAnyAsync" id="tyXZ),g-XnjF$UeFi06m"> <value name="Entity"> <block type="bitbybit.occt.fillets.chamferEdges" id="x[zlm2C;`t6s?oBE[sCa"> <value name="Shape"> <block type="bitbybit.occt.shapes.solid.createCylinder" id="U|:f)yC]D)i~jD8[lWEC"> <value name="Radius"> <block type="math_number" id="xZr4:8qHh-zy7{pxuT}!"> <field name="NUM">40</field> </block> </value> <value name="Height"> <block type="math_number" id="}_OI4+nE88.nLRaQY70;"> <field name="NUM">3</field> </block> </value> <value name="Center"> <block type="bitbybit.point.pointXYZ" id="(}Y}DEEnINkl8+r|]m6?"> <value name="X"> <block type="math_number" id="9|-j:8.jj+3i0+D]H5ta"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="1P.ZcAVN63{,jv]_#?Lv"> <field name="NUM">-5</field> </block> </value> <value name="Z"> <block type="math_number" id="47p`4,1b^6rc-]5P`4(U"> <field name="NUM">0</field> </block> </value> </block> </value> <value name="Direction"> <block type="bitbybit.point.pointXYZ" id="C@CN5:qj86^e$!W`(}pz"> <value name="X"> <block type="math_number" id=",k.f5^jLRAd6)Tma5[ve"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="o6)2%,tcWt.vWSqbZ$CB"> <field name="NUM">1</field> </block> </value> <value name="Z"> <block type="math_number" id="!.*Ev~%H[(XvBK1okVyl"> <field name="NUM">0</field> </block> </value> </block> </value> </block> </value> <value name="Distance"> <block type="math_number" id="{%,O(/0!_pqb|acnghr9"> <field name="NUM">1</field> </block> </value> </block> </value> <value name="Options"> <block type="bitbybit.draw.optionsOcctShape" id="Du8[)^5:plMU+D(SxRJ:"> <value name="FaceOpacity"> <block type="math_number" id="!)TK1:OpB9Mk85Mv7g-F"> <field name="NUM">1</field> </block> </value> <value name="EdgeOpacity"> <block type="math_number" id="~@vdLj(mo3YKG`T=;g/2"> <field name="NUM">1</field> </block> </value> <value name="EdgeColour"> <block type="colour_picker" id="eIr6H]bY+TaSeJ]L!^%u"> <field name="COLOUR">#bbbbff</field> </block> </value> <value name="FaceColour"> <block type="colour_picker" id="mZp=s/W4V76Pyu0,Him;"> <field name="COLOUR">#0000ff</field> </block> </value> <value name="EdgeWidth"> <block type="math_number" id="t{lM?Gjvni%.`wG{fpu^"> <field name="NUM">2</field> </block> </value> <value name="DrawEdges"> <block type="logic_boolean" id="ilZ3@l78EWjlf,(ENVC`"> <field name="BOOL">FALSE</field> </block> </value> <value name="DrawFaces"> <block type="logic_boolean" id="`Q,E/AO0bGTVMhC_-Qc7"> <field name="BOOL">TRUE</field> </block> </value> <value name="Precision"> <block type="math_number" id="4i.$K[3IfaQ](H)rfvS?"> <field name="NUM">0.11</field> </block> </value> <value name="DrawEdgeIndexes"> <block type="logic_boolean" id="{=le7JBb0?)9b|E[j69-"> <field name="BOOL">FALSE</field> </block> </value> <value name="EdgeIndexHeight"> <block type="math_number" id="91Dnp:7VplOfG-JaZ82s"> <field name="NUM">0.06</field> </block> </value> <value name="EdgeIndexColour"> <block type="colour_picker" id="#:Ntot[Ik?c}Uz+l3@Cp"> <field name="COLOUR">#bbbbff</field> </block> </value> <value name="DrawFaceIndexes"> <block type="logic_boolean" id="zi.L_1j?q!~b8KM%M4ft"> <field name="BOOL">FALSE</field> </block> </value> <value name="FaceIndexHeight"> <block type="math_number" id="{=IjOY{NY0ewVzfS-Y`}"> <field name="NUM">0.06</field> </block> </value> <value name="FaceIndexColour"> <block type="colour_picker" id="OCgHP:4~oGR7=*v%YER|"> <field name="COLOUR">#0000ff</field> </block> </value> </block> </value> </block> </value> </block> </value> <statement name="Then"> <block type="variables_set" id="+)`H1q-R!^+4h./07|PL"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> <value name="VALUE"> <block type="lists_getIndex" id="*nFj}hyeBVRuzT7*C#Lv"> <mutation statement="false" at="false"> </mutation> <field name="MODE">GET</field> <field name="WHERE">FIRST</field> <value name="VALUE"> <block type="variables_get" id="v~b)uLKCj6l,:+$M(6!-"> <field name="VAR" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field> </block> </value> </block> </value> <next> <block type="variables_set" id="1Y(l_w/4L13#K5bV#jq%"> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> <value name="VALUE"> <block type="lists_getIndex" id="K]9(HT5#2bonLJ(3HymS"> <mutation statement="false" at="false"> </mutation> <field name="MODE">GET</field> <field name="WHERE">LAST</field> <value name="VALUE"> <block type="variables_get" id="#ZK)CrV:AA!^nJwl2h=a"> <field name="VAR" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.setPickable" id="s@~rj#VPN*O/W*~dDLlX"> <value name="BabylonMesh"> <block type="variables_get" id="KbAaTdgw^[*kYF9U#b:R"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Pickable"> <block type="logic_boolean" id="Px]n_p,;33Qm%D:VPZ5C"> <field name="BOOL">TRUE</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="T]=EbaN;p,6iGgU9yZ56"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setPickable" id="wNq+{e7COy!S,q{/1+:,"> <value name="BabylonMesh"> <block type="variables_get" id=",x~4CHG-:|q8u_*:0u;P"> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Pickable"> <block type="logic_boolean" id="5aft}SCJ_v[Z-#*?=4S6"> <field name="BOOL">TRUE</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="(1q[$r)u@Uz;H=8^(d30"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="variables_set" id="?,8lgpS_H+*W#(4]U%+d"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> <value name="VALUE"> <block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="a72QK[UuC~@x^S(9R=np"> <value name="Name"> <block type="text" id="ba[~gsG=doD1{#5Z;/]7"> <field name="TEXT">Metallic Logo</field> </block> </value> <value name="BaseColor"> <block type="colour_picker" id="cAPi=VU[/K$@h2_k!T3^"> <field name="COLOUR">#ff9966</field> </block> </value> <value name="Metallic"> <block type="math_number" id="`LW5l$?||F/kN_?mZ$gB"> <field name="NUM">0.7</field> </block> </value> <value name="Roughness"> <block type="math_number" id="90_bBM6*qk-]U}dO2k4:"> <field name="NUM">0.4</field> </block> </value> <value name="Alpha"> <block type="math_number" id="w(m$QQ|dgM~TPA07s(RN"> <field name="NUM">1</field> </block> </value> <value name="BackFaceCulling"> <block type="logic_boolean" id="Ka`=9{[?[yuEg,CeX5:Z"> <field name="BOOL">TRUE</field> </block> </value> <value name="ZOffset"> <block type="math_number" id="WHV)R4QS#(Ol@Y9%oX,I"> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="variables_set" id="W?6{?SErjk,uNAtO[)Ip"> <field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field> <value name="VALUE"> <block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="9D?.i#9ZR=}@:rBv{0Dh"> <value name="Name"> <block type="text" id="A;G=*;tMR^vEGp!Co)~N"> <field name="TEXT">Metallic Logo Hover</field> </block> </value> <value name="BaseColor"> <block type="colour_picker" id="a-!5S`4XVpp2CYxvgEH6"> <field name="COLOUR">#ff9966</field> </block> </value> <value name="Metallic"> <block type="math_number" id="uqCHoF9tZ8ERc47,jciW"> <field name="NUM">0.6</field> </block> </value> <value name="Roughness"> <block type="math_number" id="MJ2Ls?S}*adEVQiKFgeN"> <field name="NUM">0.5</field> </block> </value> <value name="Alpha"> <block type="math_number" id=":PAK8=4sU;Fd3Vy[awf{"> <field name="NUM">1</field> </block> </value> <value name="BackFaceCulling"> <block type="logic_boolean" id="72;-A4|A:!Rgc6`Z$hed"> <field name="BOOL">TRUE</field> </block> </value> <value name="ZOffset"> <block type="math_number" id="p:sy$0jGt`TFu.nA-+)O"> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="variables_set" id="3|4NprgdBgLGbv*9LHh1"> <field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field> <value name="VALUE"> <block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="s~WE@q9utDM(48p}8u6B"> <value name="Name"> <block type="text" id="zs999BL=D-VT!A?Fw`xe"> <field name="TEXT">Metallic Logo Click</field> </block> </value> <value name="BaseColor"> <block type="colour_picker" id="TTjGER)AQ2SvuwJm}ge/"> <field name="COLOUR">#ff99ff</field> </block> </value> <value name="Metallic"> <block type="math_number" id="vlI_f9Ac^l7A/)Dwkwhf"> <field name="NUM">0.6</field> </block> </value> <value name="Roughness"> <block type="math_number" id="n8ej,{F[_4E9cpD1EgL!"> <field name="NUM">0.7</field> </block> </value> <value name="Alpha"> <block type="math_number" id="VfOI`TX`}3Cg@!9A|!3k"> <field name="NUM">1</field> </block> </value> <value name="BackFaceCulling"> <block type="logic_boolean" id="KI;(X0}}BXC*p{j}m1!X"> <field name="BOOL">TRUE</field> </block> </value> <value name="ZOffset"> <block type="math_number" id="gXwwWL/nMTBZTmu./kP~"> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="M.v!EBJpE=^-#ebA+L=:"> <value name="BabylonMesh"> <block type="variables_get" id="vpVD_!W:a7)puIKmlaT$"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="zn62EP#=YEuwfRj-K+_f"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="`QM??@6ryA$HZt%F|*oT"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="Be}FhWa@*M[(S%FJ(Z-q"> <value name="BabylonMesh"> <block type="variables_get" id="Bj(H-uNgSIT!gEZjRAhj"> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Material"> <block type="variables_get" id="Ayo~)_[wU%6GMu?jRWps"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="?$PLwJ.,$Wil6Wst3+_7"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="variables_set" id="+*}A|wda3qf]p$%_zu6+"> <field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field> <value name="VALUE"> <block type="math_number" id="VCD_Q1DO9KOq~wXR6~0G"> <field name="NUM">0.005</field> </block> </value> <next> <block type="variables_set" id="I#ucU]O:0=dF4XDuJ-eF"> <field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field> <value name="VALUE"> <block type="logic_boolean" id="}}aa9;vl3aPp~)li|k1b"> <field name="BOOL">FALSE</field> </block> </value> <next> <block type="base_time_on_pointer_down" id="nzsqKzk)*UQWQZ5lcMaC"> <statement name="Update"> <block type="variables_set" id="i!82;h*[[n.}jB}@+r,r"> <field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field> <value name="VALUE"> <block type="logic_boolean" id=")~)9IZp}X1(OJRg,K6n8"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="variables_set" id="K=0^G,sF/XSqX)oFs}}x"> <field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field> <value name="VALUE"> <block type="bitbybit.babylon.pick.pickWithPickingRay" id="ipq}#07bW8sy(mKmF8sH"> </block> </value> <next> <block type="controls_if" id="~dtKvawjyfbXN+BR?@3J"> <value name="IF0"> <block type="bitbybit.babylon.pick.hit" id="6Y$8[[yqNuZmB?R[W2nN"> <value name="PickInfo"> <block type="variables_get" id="nLD0K=j/KjjdE|y^Ahy1"> <field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field> </block> </value> </block> </value> <statement name="DO0"> <block type="bitbybit.babylon.mesh.setMaterial" id="n!0_lLl87b!l3AuL3F%9"> <value name="BabylonMesh"> <block type="variables_get" id="P$8}aDP{hlGg46y0?CaQ"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="Mg#XY_6Z1Iie{msm--2W"> <field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="aqBu/a@~!q!9TJRWz]H$"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="km*|,Spxt[eRDQz.7M*Z"> <value name="BabylonMesh"> <block type="variables_get" id="/wJ$ig]CLGRz61kwWlx("> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Material"> <block type="variables_get" id="GP.PPQ`^X|/ae8|E!l!~"> <field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="v8u~,~,|bH$T:R+gojB,"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="variables_set" id="MP^L#w;oclQ7y~:0dBds"> <field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field> <value name="VALUE"> <block type="math_arithmetic" id="_x^c6UVye7DAr_WY`HfO"> <field name="OP">MULTIPLY</field> <value name="A"> <block type="variables_get" id="F*(C8}g)JYcc1~t?KC)Y"> <field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field> </block> </value> <value name="B"> <block type="math_number" id="EO`hHd3SYQ]LN6c/[a*s"> <field name="NUM">-1</field> </block> </value> </block> </value> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </statement> <next> <block type="base_time_on_pointer_up" id="yt;l0~LdVe3)+WgP*xTJ"> <statement name="Update"> <block type="variables_set" id="o=E/HrOSp6?VZ#lyxZ5e"> <field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field> <value name="VALUE"> <block type="logic_boolean" id="DVv1]_PTG;JRbn7Bm;d}"> <field name="BOOL">FALSE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="Ublx1W$!b?LCOqa$KT|1"> <value name="BabylonMesh"> <block type="variables_get" id="$d#lUtvpCY7^dWL9*jn("> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="`*eyZjOdQ4~wrIzVp?jD"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="{%qbzDI@}9T93*;pL!U]"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="ffVBQe+}Y58*|p|KBo[E"> <value name="BabylonMesh"> <block type="variables_get" id="iPUgX(LlvKa0y+Dz@~?H"> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Material"> <block type="variables_get" id=":#K!+aEy+!50u4mzoUU9"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="Da]d.lQQ:eJ_rP7y-1}("> <field name="BOOL">TRUE</field> </block> </value> </block> </next> </block> </next> </block> </statement> <next> <block type="base_time_update" id=";q:h6Yx0cPd,M*5k5cCe"> <field name="TimePassedMs" id="w3^kPA(_Vzj,lzp/i[2M">timeElapsedFromPreviousFrame</field> <statement name="Update"> <block type="variables_set" id="0W.+~M}IA|#hXevu#!m:"> <field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field> <value name="VALUE"> <block type="bitbybit.babylon.pick.pickWithPickingRay" id="/Uou{kdFw5CtGnF$Ay-/"> </block> </value> <next> <block type="controls_if" id="/=f*Bu(CRwhe`[U1:ixh"> <mutation elseif="1"> </mutation> <value name="IF0"> <block type="logic_operation" id="PwD+.?!@Nixrty~QS$_v"> <field name="OP">AND</field> <value name="A"> <block type="logic_negate" id="r7RA=h$f+G?RH?F^Aqb^"> <value name="BOOL"> <block type="variables_get" id="OOGd:=gJs8y1E_~9J=ci"> <field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field> </block> </value> </block> </value> <value name="B"> <block type="bitbybit.babylon.pick.hit" id="8$js?FUq-t]fG;xo=yTQ"> <value name="PickInfo"> <block type="variables_get" id="Y|;2LX#t#)fIH2Y+my}j"> <field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field> </block> </value> </block> </value> </block> </value> <statement name="DO0"> <block type="bitbybit.babylon.mesh.setMaterial" id="Wu~;KJ|CjIvDoCIzt-w^"> <value name="BabylonMesh"> <block type="variables_get" id="8/v01C^QP0i.QuqR=?Z?"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="/3_wce;!ahTrwp$H4)%4"> <field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="``5H]e.05I~Px)qL3N=F"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="0nL0i5$w9hl!WItnosnU"> <value name="BabylonMesh"> <block type="variables_get" id="jd+~v[J|B3OK|Td.UNp~"> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Material"> <block type="variables_get" id="t#bqcA4CqUB.[_$kj[/^"> <field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="?nC!M2.xM@([M))xelh:"> <field name="BOOL">TRUE</field> </block> </value> </block> </next> </block> </statement> <value name="IF1"> <block type="logic_negate" id="BvfBQ!{gT5C7A.K;PLB,"> <value name="BOOL"> <block type="variables_get" id="E^(s7wMboe_-)hP1C]l]"> <field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field> </block> </value> </block> </value> <statement name="DO1"> <block type="bitbybit.babylon.mesh.setMaterial" id="VxezbjEJ=d[,)Aw3geWU"> <value name="BabylonMesh"> <block type="variables_get" id=":^Qd7e|fR)%?VP:Q2Ltc"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="q*.}yb,Wau`W5jRv_`-U"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="i,5*uMeQ$E{!fM8^:tbS"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="Y^YLlk[R(.T!ez_$esXQ"> <value name="BabylonMesh"> <block type="variables_get" id="j{77nfx$H88)7,*}i`y("> <field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field> </block> </value> <value name="Material"> <block type="variables_get" id=".l;R^P~^Id~y]vooZF]U"> <field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="mkLRF9QAopDcAlRTObrt"> <field name="BOOL">TRUE</field> </block> </value> </block> </next> </block> </statement> <next> <block type="bitbybit.babylon.mesh.yaw" id="8dK.p(:,h$f?9(21Ynb`"> <value name="BabylonMesh"> <block type="variables_get" id="7-rdB4mln!ljREm]rX@i"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Rotate"> <block type="variables_get" id="}}6bec1cSFAt19rtWsaB"> <field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.moveUp" id="*{$ZzzdH^4,pdrEJqz_+"> <value name="BabylonMesh"> <block type="variables_get" id="FjT0.9!{3Ak`+5g$pLlr"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> <value name="Distance"> <block type="variables_get" id="mUVXBA9+_L}7Ug@O}NQ6"> <field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field> </block> </value> <next> <block type="variables_set" id="f?8nTZ(19TI}EIgh1+6@"> <field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field> <value name="VALUE"> <block type="bitbybit.point.getY" id="9nqMztm`B%,COKkUyVIs"> <value name="Point"> <block type="bitbybit.babylon.mesh.getAbsolutePosition" id="+=cKnXg:=|Qj~+f`unzf"> <value name="BabylonMesh"> <block type="variables_get" id="]uncR$MAXQrh}|F[eBv9"> <field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field> </block> </value> </block> </value> </block> </value> <next> <block type="controls_if" id="YF6o@m9Oi*IjR1QnZf*%"> <value name="IF0"> <block type="logic_operation" id="W4pUr`o!/OxK8vCpsaSh"> <field name="OP">OR</field> <value name="A"> <block type="logic_compare" id="=dERj:/.La]k[fVmIC%d"> <field name="OP">GTE</field> <value name="A"> <block type="variables_get" id="q%CVLsVIMl%dw(/X7[xy"> <field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field> </block> </value> <value name="B"> <block type="math_number" id="Bc,}B/Tc:U?mgZ=k_b7n"> <field name="NUM">2</field> </block> </value> </block> </value> <value name="B"> <block type="logic_compare" id="QzLc*|c#Y~N1-PzW)KF`"> <field name="OP">LTE</field> <value name="A"> <block type="variables_get" id="NGR#ih27Q}WE6SGp^*pm"> <field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field> </block> </value> <value name="B"> <block type="math_number" id="wj)iC$7Y48iwoD.I7XNg"> <field name="NUM">0</field> </block> </value> </block> </value> </block> </value> <statement name="DO0"> <block type="variables_set" id="QZ0Pdv`e]FEfh-_WvB^G"> <field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field> <value name="VALUE"> <block type="math_arithmetic" id="fEmT2UmwE6?n*RsCxq;r"> <field name="OP">MULTIPLY</field> <value name="A"> <block type="variables_get" id="G+k#f-Prq}Jq|B0#XVL;"> <field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field> </block> </value> <value name="B"> <block type="math_number" id="4)9S0+QEzmZ11xVu+zLg"> <field name="NUM">-1</field> </block> </value> </block> </value> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </next> </block> </xml>