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<variable id="X#D|37`{jEGj*6^s-_}S">rotationValue</variable>
<variable id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</variable>
<variable id="p{c]|_8#R_X#*#a,^7B$">logoMesh</variable>
<variable id="c$rBjv!DFHaw$jRw|H@#">base</variable>
<variable id=",6y_n%;OpV+jS~)+l}`s">material</variable>
<variable id="i,)5_]+Bmc8hzvSWnSA0">materialHover</variable>
<variable id="Grn}]|~RxUc.fzFn.NS(">materialClick</variable>
<variable id="aGKxYArwF6/qaBd~_OC)">upValue</variable>
<variable id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</variable>
<variable id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</variable>
<variable id="w3^kPA(_Vzj,lzp/i[2M">timeElapsedFromPreviousFrame</variable>
<variable id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</variable>
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<block type="variables_set" id="E7|?sas-c[{IP//Y~wcT" x="-129" y="-455">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
<value name="VALUE">
<block type="math_number" id="Q%]W@X-@ykjC:3ba2,pQ">
<field name="NUM">0.1</field>
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<block type="bitbybit.babylon.scene.enableSkybox" id="K^%c5~@kaLFh@qjSH[ij">
<value name="Skybox">
<block type="bitbybit.babylon.enums.skyboxEnum" id="l-nN{al~85Fl7YQW=CJ=">
<field name="bitbybit.babylon.enums.skyboxEnum">'city'</field>
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<value name="Size">
<block type="math_number" id="RLu{etJZe@k2fKoMKnyu">
<field name="NUM">1000</field>
</block>
</value>
<value name="Blur">
<block type="math_number" id="=.2Q,SxG,%zy3_bE|{lm">
<field name="NUM">0.5</field>
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<value name="EnvironmentIntensity">
<block type="math_number" id="x-pK}?XumX!KoJvG#e^g">
<field name="NUM">0.7</field>
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<block type="bitbybit.babylon.scene.drawDirectionalLightNoReturn" id="-uWKhi-lZJ[Jg48n!gNv">
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="gED(oDW}V;nDjuXAP{Pu">
<value name="X">
<block type="math_number" id="{g6k#*;sLp=i*|/Cz#kC">
<field name="NUM">-100</field>
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<value name="Y">
<block type="math_number" id="]F3v0BW2Y5qLCG:}O(MU">
<field name="NUM">-100</field>
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<value name="Z">
<block type="math_number" id="lu$f?T2-L^z*:dP}r#@_">
<field name="NUM">-100</field>
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<value name="Intensity">
<block type="math_number" id="j4:tLu^QmEhRvYvOQY:|">
<field name="NUM">1</field>
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<value name="Diffuse">
<block type="colour_picker" id="m:.fK9/0HHX[?@~]Ls~+">
<field name="COLOUR">#ffcc99</field>
</block>
</value>
<value name="Specular">
<block type="colour_picker" id="BP{/W^YQS:lkfI(_?Sei">
<field name="COLOUR">#ffffff</field>
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</value>
<value name="ShadowGeneratorMapSize">
<block type="math_number" id="DLQ}l%R5`kwczBoTVdcl">
<field name="NUM">1024</field>
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<value name="EnableShadows">
<block type="logic_boolean" id="oXw^q;lEH}t?u`X:Pa53">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="ShadowDarkness">
<block type="math_number" id="!5ZD`0TTdxMjJfhsHfVb">
<field name="NUM">0</field>
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</value>
<next>
<block type="bitbybit.babylon.scene.adjustActiveArcRotateCamera" id="q7/Fu65Q_^aOzm)FZc2b">
<value name="Position">
<block type="bitbybit.point.pointXYZ" id="|d?Lwsd]pH^R(XpA9W|D">
<value name="X">
<block type="math_number" id="W3SjDboyGVi!80!VVQdf">
<field name="NUM">40</field>
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<value name="Y">
<block type="math_number" id=";nnR9/3#4^)U(0T:L4cI">
<field name="NUM">35</field>
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<value name="Z">
<block type="math_number" id="OH1YA?u%?M^hFq];V/^A">
<field name="NUM">-100</field>
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</value>
</block>
</value>
<value name="LookAt">
<block type="bitbybit.point.pointXYZ" id="e_4I@wR[pc{HTORiGX0N">
<value name="X">
<block type="math_number" id="NDOJ~mP:(+$I+/*QbLS~">
<field name="NUM">0</field>
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</value>
<value name="Y">
<block type="math_number" id="o[w]xmT_]+R77!WpAU~!">
<field name="NUM">10</field>
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</value>
<value name="Z">
<block type="math_number" id="66hp6D=]x8V{nzbz/fgh">
<field name="NUM">0</field>
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</block>
</value>
<value name="MaxZ">
<block type="math_number" id="nZ;r(KyQN)G;-^Xu/siR">
<field name="NUM">10000</field>
</block>
</value>
<value name="PanningSensibility">
<block type="math_number" id="S[wrY(5@UG*VzE^:HXZ,">
<field name="NUM">1000</field>
</block>
</value>
<value name="WheelPrecision">
<block type="math_number" id="+UVsgFOww.Xqx$*dX@R)">
<field name="NUM">3</field>
</block>
</value>
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<block type="base_time_then" id="gdMliD2ciY#ulR4yq1jQ">
<field name="Result" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field>
<value name="Promise">
<block type="lists_create_with" id="56tm`=Os$n2#ZLh5q7CS">
<mutation items="2">
</mutation>
<value name="ADD0">
<block type="bitbybit.babylon.io.loadAssetIntoScene" id="Roae,dX+1L|%.z;s4j_D">
<value name="AssetFile">
<block type="bitbybit.asset.getFile" id="Tt4ZRRUd9-/f:0nN}tdY">
<value name="FileName">
<block type="text" id="^;2gL]Ml(BnL3yDBJzy)">
<field name="TEXT">logo2.glb</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="ADD1">
<block type="bitbybit.draw.drawAnyAsync" id="tyXZ),g-XnjF$UeFi06m">
<value name="Entity">
<block type="bitbybit.occt.fillets.chamferEdges" id="x[zlm2C;`t6s?oBE[sCa">
<value name="Shape">
<block type="bitbybit.occt.shapes.solid.createCylinder" id="U|:f)yC]D)i~jD8[lWEC">
<value name="Radius">
<block type="math_number" id="xZr4:8qHh-zy7{pxuT}!">
<field name="NUM">40</field>
</block>
</value>
<value name="Height">
<block type="math_number" id="}_OI4+nE88.nLRaQY70;">
<field name="NUM">3</field>
</block>
</value>
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="(}Y}DEEnINkl8+r|]m6?">
<value name="X">
<block type="math_number" id="9|-j:8.jj+3i0+D]H5ta">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="1P.ZcAVN63{,jv]_#?Lv">
<field name="NUM">-5</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="47p`4,1b^6rc-]5P`4(U">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="C@CN5:qj86^e$!W`(}pz">
<value name="X">
<block type="math_number" id=",k.f5^jLRAd6)Tma5[ve">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="o6)2%,tcWt.vWSqbZ$CB">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="!.*Ev~%H[(XvBK1okVyl">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Distance">
<block type="math_number" id="{%,O(/0!_pqb|acnghr9">
<field name="NUM">1</field>
</block>
</value>
</block>
</value>
<value name="Options">
<block type="bitbybit.draw.optionsOcctShape" id="Du8[)^5:plMU+D(SxRJ:">
<value name="FaceOpacity">
<block type="math_number" id="!)TK1:OpB9Mk85Mv7g-F">
<field name="NUM">1</field>
</block>
</value>
<value name="EdgeOpacity">
<block type="math_number" id="~@vdLj(mo3YKG`T=;g/2">
<field name="NUM">1</field>
</block>
</value>
<value name="EdgeColour">
<block type="colour_picker" id="eIr6H]bY+TaSeJ]L!^%u">
<field name="COLOUR">#bbbbff</field>
</block>
</value>
<value name="FaceColour">
<block type="colour_picker" id="mZp=s/W4V76Pyu0,Him;">
<field name="COLOUR">#0000ff</field>
</block>
</value>
<value name="EdgeWidth">
<block type="math_number" id="t{lM?Gjvni%.`wG{fpu^">
<field name="NUM">2</field>
</block>
</value>
<value name="DrawEdges">
<block type="logic_boolean" id="ilZ3@l78EWjlf,(ENVC`">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="DrawFaces">
<block type="logic_boolean" id="`Q,E/AO0bGTVMhC_-Qc7">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="Precision">
<block type="math_number" id="4i.$K[3IfaQ](H)rfvS?">
<field name="NUM">0.11</field>
</block>
</value>
<value name="DrawEdgeIndexes">
<block type="logic_boolean" id="{=le7JBb0?)9b|E[j69-">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="EdgeIndexHeight">
<block type="math_number" id="91Dnp:7VplOfG-JaZ82s">
<field name="NUM">0.06</field>
</block>
</value>
<value name="EdgeIndexColour">
<block type="colour_picker" id="#:Ntot[Ik?c}Uz+l3@Cp">
<field name="COLOUR">#bbbbff</field>
</block>
</value>
<value name="DrawFaceIndexes">
<block type="logic_boolean" id="zi.L_1j?q!~b8KM%M4ft">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="FaceIndexHeight">
<block type="math_number" id="{=IjOY{NY0ewVzfS-Y`}">
<field name="NUM">0.06</field>
</block>
</value>
<value name="FaceIndexColour">
<block type="colour_picker" id="OCgHP:4~oGR7=*v%YER|">
<field name="COLOUR">#0000ff</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</value>
<statement name="Then">
<block type="variables_set" id="+)`H1q-R!^+4h./07|PL">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
<value name="VALUE">
<block type="lists_getIndex" id="*nFj}hyeBVRuzT7*C#Lv">
<mutation statement="false" at="false">
</mutation>
<field name="MODE">GET</field>
<field name="WHERE">FIRST</field>
<value name="VALUE">
<block type="variables_get" id="v~b)uLKCj6l,:+$M(6!-">
<field name="VAR" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="1Y(l_w/4L13#K5bV#jq%">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
<value name="VALUE">
<block type="lists_getIndex" id="K]9(HT5#2bonLJ(3HymS">
<mutation statement="false" at="false">
</mutation>
<field name="MODE">GET</field>
<field name="WHERE">LAST</field>
<value name="VALUE">
<block type="variables_get" id="#ZK)CrV:AA!^nJwl2h=a">
<field name="VAR" id="bmahh1NB40B0_E=9-O!)">meshPromiseResult</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setPickable" id="s@~rj#VPN*O/W*~dDLlX">
<value name="BabylonMesh">
<block type="variables_get" id="KbAaTdgw^[*kYF9U#b:R">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Pickable">
<block type="logic_boolean" id="Px]n_p,;33Qm%D:VPZ5C">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="T]=EbaN;p,6iGgU9yZ56">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setPickable" id="wNq+{e7COy!S,q{/1+:,">
<value name="BabylonMesh">
<block type="variables_get" id=",x~4CHG-:|q8u_*:0u;P">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
</value>
<value name="Pickable">
<block type="logic_boolean" id="5aft}SCJ_v[Z-#*?=4S6">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="(1q[$r)u@Uz;H=8^(d30">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="variables_set" id="?,8lgpS_H+*W#(4]U%+d">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
<value name="VALUE">
<block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="a72QK[UuC~@x^S(9R=np">
<value name="Name">
<block type="text" id="ba[~gsG=doD1{#5Z;/]7">
<field name="TEXT">Metallic Logo</field>
</block>
</value>
<value name="BaseColor">
<block type="colour_picker" id="cAPi=VU[/K$@h2_k!T3^">
<field name="COLOUR">#ff9966</field>
</block>
</value>
<value name="Metallic">
<block type="math_number" id="`LW5l$?||F/kN_?mZ$gB">
<field name="NUM">0.7</field>
</block>
</value>
<value name="Roughness">
<block type="math_number" id="90_bBM6*qk-]U}dO2k4:">
<field name="NUM">0.4</field>
</block>
</value>
<value name="Alpha">
<block type="math_number" id="w(m$QQ|dgM~TPA07s(RN">
<field name="NUM">1</field>
</block>
</value>
<value name="BackFaceCulling">
<block type="logic_boolean" id="Ka`=9{[?[yuEg,CeX5:Z">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="ZOffset">
<block type="math_number" id="WHV)R4QS#(Ol@Y9%oX,I">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="W?6{?SErjk,uNAtO[)Ip">
<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
<value name="VALUE">
<block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="9D?.i#9ZR=}@:rBv{0Dh">
<value name="Name">
<block type="text" id="A;G=*;tMR^vEGp!Co)~N">
<field name="TEXT">Metallic Logo Hover</field>
</block>
</value>
<value name="BaseColor">
<block type="colour_picker" id="a-!5S`4XVpp2CYxvgEH6">
<field name="COLOUR">#ff9966</field>
</block>
</value>
<value name="Metallic">
<block type="math_number" id="uqCHoF9tZ8ERc47,jciW">
<field name="NUM">0.6</field>
</block>
</value>
<value name="Roughness">
<block type="math_number" id="MJ2Ls?S}*adEVQiKFgeN">
<field name="NUM">0.5</field>
</block>
</value>
<value name="Alpha">
<block type="math_number" id=":PAK8=4sU;Fd3Vy[awf{">
<field name="NUM">1</field>
</block>
</value>
<value name="BackFaceCulling">
<block type="logic_boolean" id="72;-A4|A:!Rgc6`Z$hed">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="ZOffset">
<block type="math_number" id="p:sy$0jGt`TFu.nA-+)O">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="3|4NprgdBgLGbv*9LHh1">
<field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field>
<value name="VALUE">
<block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="s~WE@q9utDM(48p}8u6B">
<value name="Name">
<block type="text" id="zs999BL=D-VT!A?Fw`xe">
<field name="TEXT">Metallic Logo Click</field>
</block>
</value>
<value name="BaseColor">
<block type="colour_picker" id="TTjGER)AQ2SvuwJm}ge/">
<field name="COLOUR">#ff99ff</field>
</block>
</value>
<value name="Metallic">
<block type="math_number" id="vlI_f9Ac^l7A/)Dwkwhf">
<field name="NUM">0.6</field>
</block>
</value>
<value name="Roughness">
<block type="math_number" id="n8ej,{F[_4E9cpD1EgL!">
<field name="NUM">0.7</field>
</block>
</value>
<value name="Alpha">
<block type="math_number" id="VfOI`TX`}3Cg@!9A|!3k">
<field name="NUM">1</field>
</block>
</value>
<value name="BackFaceCulling">
<block type="logic_boolean" id="KI;(X0}}BXC*p{j}m1!X">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="ZOffset">
<block type="math_number" id="gXwwWL/nMTBZTmu./kP~">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="M.v!EBJpE=^-#ebA+L=:">
<value name="BabylonMesh">
<block type="variables_get" id="vpVD_!W:a7)puIKmlaT$">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="zn62EP#=YEuwfRj-K+_f">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="`QM??@6ryA$HZt%F|*oT">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="Be}FhWa@*M[(S%FJ(Z-q">
<value name="BabylonMesh">
<block type="variables_get" id="Bj(H-uNgSIT!gEZjRAhj">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="Ayo~)_[wU%6GMu?jRWps">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="?$PLwJ.,$Wil6Wst3+_7">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="variables_set" id="+*}A|wda3qf]p$%_zu6+">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
<value name="VALUE">
<block type="math_number" id="VCD_Q1DO9KOq~wXR6~0G">
<field name="NUM">0.005</field>
</block>
</value>
<next>
<block type="variables_set" id="I#ucU]O:0=dF4XDuJ-eF">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
<value name="VALUE">
<block type="logic_boolean" id="}}aa9;vl3aPp~)li|k1b">
<field name="BOOL">FALSE</field>
</block>
</value>
<next>
<block type="base_time_on_pointer_down" id="nzsqKzk)*UQWQZ5lcMaC">
<statement name="Update">
<block type="variables_set" id="i!82;h*[[n.}jB}@+r,r">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
<value name="VALUE">
<block type="logic_boolean" id=")~)9IZp}X1(OJRg,K6n8">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="variables_set" id="K=0^G,sF/XSqX)oFs}}x">
<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
<value name="VALUE">
<block type="bitbybit.babylon.pick.pickWithPickingRay" id="ipq}#07bW8sy(mKmF8sH">
</block>
</value>
<next>
<block type="controls_if" id="~dtKvawjyfbXN+BR?@3J">
<value name="IF0">
<block type="bitbybit.babylon.pick.hit" id="6Y$8[[yqNuZmB?R[W2nN">
<value name="PickInfo">
<block type="variables_get" id="nLD0K=j/KjjdE|y^Ahy1">
<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
</block>
</value>
</block>
</value>
<statement name="DO0">
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<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
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<value name="Material">
<block type="variables_get" id="Mg#XY_6Z1Iie{msm--2W">
<field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field>
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<value name="IncludeChildren">
<block type="logic_boolean" id="aqBu/a@~!q!9TJRWz]H$">
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<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="km*|,Spxt[eRDQz.7M*Z">
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<value name="IncludeChildren">
<block type="logic_boolean" id="v8u~,~,|bH$T:R+gojB,">
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<block type="variables_set" id="MP^L#w;oclQ7y~:0dBds">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
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<field name="OP">MULTIPLY</field>
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<block type="base_time_on_pointer_up" id="yt;l0~LdVe3)+WgP*xTJ">
<statement name="Update">
<block type="variables_set" id="o=E/HrOSp6?VZ#lyxZ5e">
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<block type="logic_boolean" id="DVv1]_PTG;JRbn7Bm;d}">
<field name="BOOL">FALSE</field>
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<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="Ublx1W$!b?LCOqa$KT|1">
<value name="BabylonMesh">
<block type="variables_get" id="$d#lUtvpCY7^dWL9*jn(">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
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<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="ffVBQe+}Y58*|p|KBo[E">
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<next>
<block type="base_time_update" id=";q:h6Yx0cPd,M*5k5cCe">
<field name="TimePassedMs" id="w3^kPA(_Vzj,lzp/i[2M">timeElapsedFromPreviousFrame</field>
<statement name="Update">
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<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
<value name="VALUE">
<block type="bitbybit.babylon.pick.pickWithPickingRay" id="/Uou{kdFw5CtGnF$Ay-/">
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</value>
<next>
<block type="controls_if" id="/=f*Bu(CRwhe`[U1:ixh">
<mutation elseif="1">
</mutation>
<value name="IF0">
<block type="logic_operation" id="PwD+.?!@Nixrty~QS$_v">
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<value name="BOOL">
<block type="variables_get" id="OOGd:=gJs8y1E_~9J=ci">
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</value>
</block>
</value>
<value name="B">
<block type="bitbybit.babylon.pick.hit" id="8$js?FUq-t]fG;xo=yTQ">
<value name="PickInfo">
<block type="variables_get" id="Y|;2LX#t#)fIH2Y+my}j">
<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
</block>
</value>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="bitbybit.babylon.mesh.setMaterial" id="Wu~;KJ|CjIvDoCIzt-w^">
<value name="BabylonMesh">
<block type="variables_get" id="8/v01C^QP0i.QuqR=?Z?">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="/3_wce;!ahTrwp$H4)%4">
<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="``5H]e.05I~Px)qL3N=F">
<field name="BOOL">TRUE</field>
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</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="0nL0i5$w9hl!WItnosnU">
<value name="BabylonMesh">
<block type="variables_get" id="jd+~v[J|B3OK|Td.UNp~">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
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<value name="Material">
<block type="variables_get" id="t#bqcA4CqUB.[_$kj[/^">
<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="?nC!M2.xM@([M))xelh:">
<field name="BOOL">TRUE</field>
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</next>
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<value name="IF1">
<block type="logic_negate" id="BvfBQ!{gT5C7A.K;PLB,">
<value name="BOOL">
<block type="variables_get" id="E^(s7wMboe_-)hP1C]l]">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
</block>
</value>
</block>
</value>
<statement name="DO1">
<block type="bitbybit.babylon.mesh.setMaterial" id="VxezbjEJ=d[,)Aw3geWU">
<value name="BabylonMesh">
<block type="variables_get" id=":^Qd7e|fR)%?VP:Q2Ltc">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="q*.}yb,Wau`W5jRv_`-U">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="i,5*uMeQ$E{!fM8^:tbS">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="Y^YLlk[R(.T!ez_$esXQ">
<value name="BabylonMesh">
<block type="variables_get" id="j{77nfx$H88)7,*}i`y(">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
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<value name="Material">
<block type="variables_get" id=".l;R^P~^Id~y]vooZF]U">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
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<value name="IncludeChildren">
<block type="logic_boolean" id="mkLRF9QAopDcAlRTObrt">
<field name="BOOL">TRUE</field>
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</value>
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</statement>
<next>
<block type="bitbybit.babylon.mesh.yaw" id="8dK.p(:,h$f?9(21Ynb`">
<value name="BabylonMesh">
<block type="variables_get" id="7-rdB4mln!ljREm]rX@i">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Rotate">
<block type="variables_get" id="}}6bec1cSFAt19rtWsaB">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.moveUp" id="*{$ZzzdH^4,pdrEJqz_+">
<value name="BabylonMesh">
<block type="variables_get" id="FjT0.9!{3Ak`+5g$pLlr">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Distance">
<block type="variables_get" id="mUVXBA9+_L}7Ug@O}NQ6">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
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</value>
<next>
<block type="variables_set" id="f?8nTZ(19TI}EIgh1+6@">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
<value name="VALUE">
<block type="bitbybit.point.getY" id="9nqMztm`B%,COKkUyVIs">
<value name="Point">
<block type="bitbybit.babylon.mesh.getAbsolutePosition" id="+=cKnXg:=|Qj~+f`unzf">
<value name="BabylonMesh">
<block type="variables_get" id="]uncR$MAXQrh}|F[eBv9">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
</block>
</value>
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</value>
<next>
<block type="controls_if" id="YF6o@m9Oi*IjR1QnZf*%">
<value name="IF0">
<block type="logic_operation" id="W4pUr`o!/OxK8vCpsaSh">
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<block type="logic_compare" id="=dERj:/.La]k[fVmIC%d">
<field name="OP">GTE</field>
<value name="A">
<block type="variables_get" id="q%CVLsVIMl%dw(/X7[xy">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
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<value name="B">
<block type="math_number" id="Bc,}B/Tc:U?mgZ=k_b7n">
<field name="NUM">2</field>
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<value name="B">
<block type="logic_compare" id="QzLc*|c#Y~N1-PzW)KF`">
<field name="OP">LTE</field>
<value name="A">
<block type="variables_get" id="NGR#ih27Q}WE6SGp^*pm">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
</block>
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<value name="B">
<block type="math_number" id="wj)iC$7Y48iwoD.I7XNg">
<field name="NUM">0</field>
</block>
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</value>
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<statement name="DO0">
<block type="variables_set" id="QZ0Pdv`e]FEfh-_WvB^G">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
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<block type="math_arithmetic" id="fEmT2UmwE6?n*RsCxq;r">
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<value name="A">
<block type="variables_get" id="G+k#f-Prq}Jq|B0#XVL;">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
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<value name="B">
<block type="math_number" id="4)9S0+QEzmZ11xVu+zLg">
<field name="NUM">-1</field>
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</xml>