const Inputs = Bit.Inputs;
const whiteColour = '#ffffff';
const lightGreyColour = '#eeeeee';
const greyColour = '#666666';
const drawGridMeshInput = new Inputs.Draw.SceneDrawGridMeshDto();
drawGridMeshInput.mainColor = whiteColour;
drawGridMeshInput.secondaryColor = lightGreyColour;
bitbybit.draw.drawGridMesh(drawGridMeshInput);
const pointsForCurve = [[0, 0, 0], [1, 2, -2], [-2, 3, -1], [0, 4, 2], [2, 2, 0], [2, 3, 0], [0, 0, 1]] as Bit.Inputs.Base.Point3[];
const curve = bitbybit.verb.curve.createCurveByPoints({ points: pointsForCurve, degree: 3 });
const drawCurveInput = new Inputs.Draw.DrawBasicGeometryOptions();
drawCurveInput.size = 5;
drawCurveInput.colours = greyColour;
bitbybit.draw.drawAny({ entity: curve, options: drawCurveInput });
const subdividedPoints = bitbybit.verb.curve.divideByEqualArcLengthToPoints({
curve,
subdivision: 20,
});
const drawPointsInput = new Inputs.Draw.DrawBasicGeometryOptions();
drawPointsInput.size = 0.2;
drawPointsInput.colours = whiteColour;
bitbybit.draw.drawAny({ entity: subdividedPoints, options: drawPointsInput });