Blockly Texture Cloud Asset Example

Blockly Texture Cloud Asset Example script details
Author
matas
Type
Blockly logo image
blockly
App Version
0.14.4
Visibility
public
Date Created
Jan 30, 2024, 11:49:09 AM
Last Edit Date
Feb 19, 2024, 4:49:04 PM

Script Details

The Code
<xml xmlns="https://developers.google.com/blockly/xml"> <variables> <variable id="^GqA{-4M$9kQ.d-rrI5V">file</variable> <variable id="KiprC49|c=Qey9dr^b3[">material</variable> <variable id=":.I8_{`VS5$!#~;3`D`Z">cubeMesh</variable> <variable id="kFm|8k]C/Xy4hxlH#{9N">ground</variable> </variables> <block type="base_time_async_context" id="tAhrUodsHU7M|L9nqQ,!" x="-2071" y="-2024"> <statement name="Then"> <block type="bitbybit.babylon.scene.enableSkybox" id="3R=-+PIluBJ3pyCWj[qW"> <value name="Skybox"> <block type="bitbybit.babylon.enums.skyboxEnum" id="Ra%mS3_(%T(t*}!XDER^"> <field name="bitbybit.babylon.enums.skyboxEnum">'clearSky'</field> </block> </value> <value name="Size"> <block type="math_number" id="Ge:Y8hzF`%9J=.+8glfw"> <field name="NUM">1000</field> </block> </value> <value name="Blur"> <block type="math_number" id=",[M*ld-yW^c4%n+.d5^$"> <field name="NUM">0.4</field> </block> </value> <value name="EnvironmentIntensity"> <block type="math_number" id="KaaQ.D5NZTguYdR?QTPv"> <field name="NUM">0.7</field> </block> </value> <next> <block type="bitbybit.babylon.scene.drawDirectionalLightNoReturn" id="V;B+G8OAET;~iD$18lvh"> <value name="Direction"> <block type="bitbybit.vector.vectorXYZ" id="#IS03BIY/*#CcKUu|Ns="> <value name="X"> <block type="math_number" id="#_,cdruIDM`g{n`O#Oz3"> <field name="NUM">-100</field> </block> </value> <value name="Y"> <block type="math_number" id="vc9f[/YhRa7$v|N%RxC3"> <field name="NUM">-100</field> </block> </value> <value name="Z"> <block type="math_number" id="`|/c,R9e5RuiuH,-ZFPE"> <field name="NUM">-100</field> </block> </value> </block> </value> <value name="Intensity"> <block type="math_number" id=";$t@m^y41gptgG,#To;#"> <field name="NUM">5</field> </block> </value> <value name="Diffuse"> <block type="colour_picker" id="qW`}PjE#DrPPyugcC{J,"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="Specular"> <block type="colour_picker" id="+y;Qf{CyqgOITA3QPns+"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="ShadowGeneratorMapSize"> <block type="math_number" id="0U~0%-C,xSAys.Xg%/w1"> <field name="NUM">2056</field> </block> </value> <value name="EnableShadows"> <block type="logic_boolean" id="E-f~r#?51{``An)qG4)i"> <field name="BOOL">TRUE</field> </block> </value> <value name="ShadowDarkness"> <block type="math_number" id="0LR2Nzd_|kRz0.S+}{Ir"> <field name="NUM">0</field> </block> </value> <next> <block type="variables_set" id=".drFJv=?Y;OaZLs0Od;v"> <field name="VAR" id="^GqA{-4M$9kQ.d-rrI5V">file</field> <value name="VALUE"> <block type="base_time_await_return" id="80gc-etfs?xj]E}LZ$KQ"> <value name="Promise"> <block type="bitbybit.asset.getFile" id="+iZ1`tsmYojIf^:B3;E/"> <value name="FileName"> <block type="text" id="4B9XXdMgb~48^j20b43W"> <field name="TEXT">dogs-small.jpeg</field> </block> </value> </block> </value> </block> </value> <next> <block type="variables_set" id="%#0Z^V8Bn%b6~.GzW6iV"> <field name="VAR" id="KiprC49|c=Qey9dr^b3[">material</field> <value name="VALUE"> <block type="bitbybit.babylon.material.pbrMetallicRoughness.create" id="BDQnctCV1_LUL={)Wu[+"> <value name="Name"> <block type="text" id=",OLUYA#aOSCOO2TM(X:|"> <field name="TEXT">Custom Material</field> </block> </value> <value name="BaseColor"> <block type="colour_picker" id="*CW[]D|H.-6+Hf7#hb`_"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="Metallic"> <block type="math_number" id="rCntc5+yi*jPVevEQM}q"> <field name="NUM">0.1</field> </block> </value> <value name="Roughness"> <block type="math_number" id="S)FY=#B[3B%4kmgIZMCz"> <field name="NUM">0.9</field> </block> </value> <value name="Alpha"> <block type="math_number" id="*vZd64~IT;c-KXo1r;@M"> <field name="NUM">1</field> </block> </value> <value name="BackFaceCulling"> <block type="logic_boolean" id="jZ+b!z(dI~O@hLdttfff"> <field name="BOOL">TRUE</field> </block> </value> <value name="ZOffset"> <block type="math_number" id="Z?#G+@8?;sQ2?0gZJ|oN"> <field name="NUM">2</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture" id="6tj9Iqbttxv~O-Xk7)*D"> <value name="Material"> <block type="variables_get" id="]tvlzYdn4,dc?LM$Oc`,"> <field name="VAR" id="KiprC49|c=Qey9dr^b3[">material</field> </block> </value> <value name="BaseTexture"> <block type="bitbybit.babylon.texture.createSimple" id="cwB*--,A9pt~S^R,Vb.S"> <value name="Name"> <block type="text" id="a0Czyc*5;EVK`_xL-%z`"> <field name="TEXT">Custom Texture</field> </block> </value> <value name="Url"> <block type="bitbybit.asset.createObjectURL" id="LB`g$:`]RN{yW~OZtx%n"> <value name="File"> <block type="variables_get" id="?/e1/xtJfWx.p9sbGi[5"> <field name="VAR" id="^GqA{-4M$9kQ.d-rrI5V">file</field> </block> </value> </block> </value> <value name="InvertY"> <block type="logic_boolean" id="c6ot~I)?TG7B#;KhQF=X"> <field name="BOOL">TRUE</field> </block> </value> <value name="InvertZ"> <block type="logic_boolean" id=";f0r*Cd*hBNN3PhKVV(4"> <field name="BOOL">FALSE</field> </block> </value> <value name="WAng"> <block type="math_number" id="KXu1w!ad59/UQ=%hAAYd"> <field name="NUM">0</field> </block> </value> <value name="UScale"> <block type="math_number" id="qEmMDy/0M%cYYXcF#Dg{"> <field name="NUM">1</field> </block> </value> <value name="VScale"> <block type="math_number" id="R=~gI0aW=g-ep6;Iv1M!"> <field name="NUM">1</field> </block> </value> <value name="UOffset"> <block type="math_number" id="p(`7xu50p[/X6t*(`S@O"> <field name="NUM">0</field> </block> </value> <value name="VOffset"> <block type="math_number" id="3:g.(DHw0Ut:m=QgrLtQ"> <field name="NUM">0</field> </block> </value> <value name="SamplingMode"> <block type="bitbybit.babylon.texture.enums.samplingModeEnum" id="_};~N@.z9V]5(D0M:)Vy"> <field name="bitbybit.babylon.texture.enums.samplingModeEnum">'nearest'</field> </block> </value> </block> </value> <next> <block type="base_io_console_log" id="WXVynF%bujg8M;KTCv*w"> <value name="Text"> <block type="variables_get" id="hSL)9j,1isl~Fquo1#3q"> <field name="VAR" id=":.I8_{`VS5$!#~;3`D`Z">cubeMesh</field> </block> </value> <next> <block type="variables_set" id=",To^fu:l82SLAF9QZfIb"> <field name="VAR" id=":.I8_{`VS5$!#~;3`D`Z">cubeMesh</field> <value name="VALUE"> <block type="bitbybit.babylon.meshBuilder.createCube" id="D4_?n74j0tE!%u/oI_e}"> <value name="Size"> <block type="math_number" id="Tq:m*E7MlG^ssil]CElM"> <field name="NUM">10</field> </block> </value> <value name="SideOrientation"> <block type="bitbybit.babylon.mesh.enums.sideOrientationEnum" id="fvUlj+$~6IFqI8KB*XXe"> <field name="bitbybit.babylon.mesh.enums.sideOrientationEnum">'frontside'</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.moveUp" id=":gxfvj.P;od=RPqur6Gw"> <value name="BabylonMesh"> <block type="variables_get" id="FMK~oXkTBQ_|HCgd/~xW"> <field name="VAR" id=":.I8_{`VS5$!#~;3`D`Z">cubeMesh</field> </block> </value> <value name="Distance"> <block type="math_number" id="~@tw4lOgnpRg.MULGWSQ"> <field name="NUM">7</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="{M~IVBfCoLXFUNBaEM?l"> <value name="BabylonMesh"> <block type="variables_get" id="EpRa[0Wq,qs?5juDh7Sa"> <field name="VAR" id=":.I8_{`VS5$!#~;3`D`Z">cubeMesh</field> </block> </value> <value name="Material"> <block type="variables_get" id="-_diigmDB~[LP8@b{pj#"> <field name="VAR" id="KiprC49|c=Qey9dr^b3[">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="su-|)q.9Avb+uUjV}!9N"> <field name="BOOL">FALSE</field> </block> </value> <next> <block type="variables_set" id="1q.5`]TDxXl+3MX;Ze60"> <field name="VAR" id="kFm|8k]C/Xy4hxlH#{9N">ground</field> <value name="VALUE"> <block type="bitbybit.babylon.meshBuilder.createSquarePlane" id="1JeFto)y0Jp*`6?bd%y]"> <value name="Size"> <block type="math_number" id="0:9]2NM*411K+It:d0!y"> <field name="NUM">40</field> </block> </value> <value name="SideOrientation"> <block type="bitbybit.babylon.mesh.enums.sideOrientationEnum" id="mamFI|U,qO3jK21BA;_n"> <field name="bitbybit.babylon.mesh.enums.sideOrientationEnum">'frontside'</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.pitch" id="d;pz[N^)SrpqVY775hU}"> <value name="BabylonMesh"> <block type="variables_get" id="@!5^#KD.J^,M0[k2fzw7"> <field name="VAR" id="kFm|8k]C/Xy4hxlH#{9N">ground</field> </block> </value> <value name="Rotate"> <block type="math_number" id="LvbX#,dXnESSU^6`br)O"> <field name="NUM">90</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setMaterial" id="D7XvVpne2kH8;@^=YM=@"> <value name="BabylonMesh"> <block type="variables_get" id="4;m}+Zp{z8nxz]I9rngI"> <field name="VAR" id="kFm|8k]C/Xy4hxlH#{9N">ground</field> </block> </value> <value name="Material"> <block type="variables_get" id="0n@lI}XS_Pc6?)CTh$Zg"> <field name="VAR" id="KiprC49|c=Qey9dr^b3[">material</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="d64UI)C:*T[l^5?O1/%]"> <field name="BOOL">FALSE</field> </block> </value> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </xml>