3D Bike Animation Gaussian Splatting

3D Bike Animation Gaussian Splatting script details
Type
Typescript logo image
typescript
App Version
0.15.11
Visibility
public
Date Created
Jun 6, 2024, 5:55:09 PM
Last Edit Date
Jun 10, 2024, 8:46:01 PM

Script Details

The Code
const { occt } = bitbybit; enum cameraAnimationEnum { ellipse, spiral, line, }; let activeAnimation = cameraAnimationEnum.spiral; const start = async () => { const assetPalm = await bitbybit.asset.getFile({ fileName: "bike.splat" }); const objectUrl = bitbybit.asset.createObjectURL({ file: assetPalm }); const gs = await bitbybit.babylon.gaussianSplatting.create({ url: objectUrl }); // gs.position = new BABYLON.Vector3(-0.6, 0.1, -0.1); const box = await occt.shapes.solid.createBox({ width: 5, height: 0.3, length: 5, center: [-0.2, -0.2, 0], }); const drawopt = new Bit.Inputs.Draw.DrawOcctShapeOptions(); drawopt.drawEdges = false; drawopt.faceColour = "#444444"; await bitbybit.draw.drawAnyAsync({ entity: box, options: drawopt, }); const skyboxDto = new Bit.Inputs.BabylonScene.SkyboxDto(); skyboxDto.blur = 0.5; skyboxDto.skybox = Bit.Inputs.Base.skyboxEnum.city; bitbybit.babylon.scene.enableSkybox(skyboxDto); const gridOpt = new Bit.Inputs.Draw.SceneDrawGridMeshDto(); bitbybit.draw.drawGridMesh(gridOpt); setupCameraAndAnimations(); } async function setupCameraAndAnimations() { let wire; if (activeAnimation === cameraAnimationEnum.ellipse) { wire = await occt.shapes.wire.createEllipseWire({ center: [0, 3, 0], radiusMinor: 4, radiusMajor: 5, direction: [0, 1, -0.1] }); } else if (activeAnimation === cameraAnimationEnum.line) { wire = await occt.shapes.wire.createLineWire({ start: [10, 2, 10], end: [-6, 2, -9], }); } else if (activeAnimation === cameraAnimationEnum.spiral) { const radius = 4; const step = 0.5; const ptsSpiralBase: Bit.Inputs.Base.Point3[] = [ [radius, step * 4, 0], [0, step * 5, radius], [-radius, step * 6, 0], [0, step * 7, -radius], [radius, step * 8, 0], [0, step * 9, radius], [-radius, step * 10, 0], [0, step * 11, -radius], ]; wire = await occt.shapes.wire.interpolatePoints({ points: ptsSpiralBase, periodic: false, tolerance: 0.01 }); } const points = await occt.shapes.wire.divideWireByEqualDistanceToPoints({ shape: wire, nrOfDivisions: 10000, removeStartPoint: false, removeEndPoint: true }); const ptsLooped = [...points, ...points.reverse()] const camera = bitbybit.babylon.scene.getActiveCamera() as BABYLON.ArcRotateCamera; camera.target = new BABYLON.Vector3(0, 1, 0); let index = 0; bitbybit.time.registerRenderFunction(() => { if (index < ptsLooped.length) { const pt = ptsLooped[index]; camera.setPosition(new BABYLON.Vector3(pt[0], pt[1], pt[2])) index++; } else { index = 0; } }); } start();