
blocklyThis is an example of various kinds of animations that can be done on our platform.
This script is large, so only its beginning is shown here. Open it in the editor to see all of it.
<xml xmlns="https://developers.google.com/blockly/xml">
<variables>
<variable id="]YktWGTy?ErG0hM[h.7/">windowRadius</variable>
<variable id="0xG?2}aXtSuG,1hKW~pF">colour</variable>
<variable id="i,r6IktUPnadm#Zdy}K~">precision</variable>
<variable id="z{My#wn!d2AwR5=Ao]u?">opacity</variable>
<variable id="*tjILFDu/#c@g-B3xElc">slabHeight</variable>
<variable id="S~mC6H~r{ei}aZ^i3x/]">colourFloorSlab</variable>
<variable id="(.kjxWoLIC:fC|{+UUCk">firstFloorSlabEllipseRadius1</variable>
<variable id="_*wU3d1YqJbvO{ejg*xp">firstFloorSlabEllipseRadius2</variable>
<variable id="TDrgv^@a*VpNSm4N0;C~">floorHeight</variable>
<variable id="rj]vwviGd%O)x*{52Q8K">colourColumn</variable>
<variable id="]z}#wnp4pXe*d`r=Cm{:">colourCoreGlass</variable>
<variable id="{/XEl6kOU#=Hq6A`-_=5">colourCoreLift</variable>
<variable id="@I$s$dV!n,oOJW8?!548">colourTrees</variable>
<variable id="._?A)i0%Id8;|-D-zWGB">globalParent</variable>
<variable id="(+1?T!cNFo{t(c$s{`da">colourPeople</variable>
<variable id="yZdL+O9#(_X-+k.)$vsF">enableShadows</variable>
<variable id="AElg2l@9XEZyj/*WNxK1">columnCircle</variable>
<variable id="]-TF`C7d{.{JTm.n|.tz">columnPoints</variable>
<variable id="gmn^Us#$Y!(kjunJ)Xb=">drawOptions</variable>
<variable id="We,/_d;uC.V~)S=hq*=-">circleBase</variable>
<variable id="UoA~|DneB9|AaAp~ac!a">floorSlabPromise</variable>
<variable id="QLbvR8+7yFxH+8oUv#~O">polygonPoints</variable>
<variable id="/1]Yd?~y*LdRPHP%e%N:">columnMeshPromise</variable>
<variable id="R3^:%~9?_!1~i9d1Ebld">treePromise</variable>
<variable id="Ob:]=YA/%}J4hf~pk42@">personPromise</variable>
<variable id="t73B57#}Fw]oco~TD(rD">shadowMapSize</variable>
<variable id="6_D/4-[*;-gYeYnk=5g-">ellipse</variable>
<variable id="u*TN~(Sr~^X{b9t}MjhQ">tree</variable>
<variable id="J?PmCP{AA!=h[Q$UhhTd">person</variable>
<variable id="(PEbB=J/ViREj5YtS*hA">translatedEllipse</variable>
<variable id="tlp?h~j[L21G.Ga%k*?1">ellipseShapes</variable>
<variable id="k)xC^,EA(C}]bwaw%J4I">coordinateRangeReservedForBuilding</variable>
<variable id=",oHe}jbR@-Jf{*?7%1G(">personInstance</variable>
<variable id="=:/(]?6{/%rCIaMjTh/h">xTree</variable>
<variable id="Brjuz3W`nl[9dFJYCy}h">yTree</variable>
<variable id="gMAo,Gk?q#$FYzl])YF!">colourGround</variable>
<variable id="K3JD[Y{`nEC6%qXql/)-">treeInstance</variable>
<variable id="YO;?Td5RRV;?w9|M9ec9">floors</variable>
<variable id="l]@0%+L:!Yh6Nn4~4Eb4">gridStepFloor</variable>
<variable id="[1o5qKXR@JWL,umJ5/YW">directionalLight1</variable>
<variable id="14~#H0oqG!QrpVUbNCA7">directionalLight2</variable>
<variable id="NeViGrt!U9SYe4I@^]-O">circularColumnPointsPromise</variable>
<variable id="J/PK0H18s7st3UX0[4G6">circularColumnPoints</variable>
<variable id="z]3Pr[E43[yj]l{DiHrf">resultColumnMesh</variable>
<variable id="nl#a!#3UvTlQZf6-D.!J">resultFloorSlab</variable>
<variable id="i+UlhY3T^|#kWO+62{uw">columnPoint</variable>
<variable id="n7Bk($n]:D?WLOhS0.=+">ground</variable>
<variable id="/]jTx4F5:V**oqN/mD_h">floorIndex</variable>
<variable id="Ge[-Yi3?4Hn.ynGloWUp">floorSlabInstances</variable>
<variable id="n3fkKrEv8J:yEHjB$:.c">columnMeshInstance</variable>
<variable id="C)TxZk4Py$OwD.B3blGS">rotations</variable>
<variable id="kr#xTs=W*+(s*DJQMO+|">globalParentRotationCount</variable>
<variable id="yO^2aID2ZE%`sz.Wi0M1">timeElapsedFromPreviousFrame</variable>
<variable id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</variable>
<variable id="Q:/P1jkL!lcyDRjd0?z[">countRotationFloorSlabs</variable>
<variable id="!T`)A0e@Gojr/.xY:(YI">rotationIndex</variable>
<variable id="BxyUlqmD`lwc[*XY%4;#">currentRotation</variable>
<variable id="Npa~9jYjPAf!H6,9XaIL">currentFloorSlab</variable>
</variables>
<block type="bitbybit.babylon.scene.adjustActiveArcRotateCamera" id=".{u%5EU@ON~by]u-|{z3" x="-2117" y="-3862">
<value name="Position">
<block type="bitbybit.point.pointXYZ" id="N49bHt;B??^w^okx5EM_">
<value name="X">
<block type="math_number" id="[0Z(7dk#*xQ%au@:|E4y">
<field name="NUM">-15</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="o4/X)_N,c~l{0(Q|^ZqZ">
<field name="NUM">5</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="D)$=;uv_~m[+XRM}8_+9">
<field name="NUM">-80</field>
</block>
</value>
</block>
</value>
<value name="LookAt">
<block type="bitbybit.point.pointXYZ" id="k2!JR:bi#Di;W0lPqYjL">
<value name="X">
<block type="math_number" id="Yei2~!L;XkkBGatf(vw(">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="F,IC3)8nMk38XJ%a}Cyd">
<field name="NUM">16</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="4W.216dlYl,jW!*AWxW+">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="MaxZ">
<block type="math_number" id="Fsv_XoY-7,/X3tg|NNp/">
<field name="NUM">10000</field>
</block>
</value>
<value name="PanningSensibility">
<block type="math_number" id="IU!v2Uf[xi{BXLE(+6C3">
<field name="NUM">1000</field>
</block>
</value>
<value name="WheelPrecision">
<block type="math_number" id="r+c$5t$O)~TQ-`tcN4)N">
<field name="NUM">3</field>
</block>
</value>
<next>
<block type="variables_set" id="~2,mG_DZb_GmZ.g7+Jud">
<field name="VAR" id="yZdL+O9#(_X-+k.)$vsF">enableShadows</field>
<value name="VALUE">
<block type="logic_boolean" id="12JV{GoBZjPn5wBB8@zx">
<field name="BOOL">FALSE</field>
</block>
</value>
<next>
<block type="variables_set" id="zho$9SsA%jFfyYSe};`*">
<field name="VAR" id="t73B57#}Fw]oco~TD(rD">shadowMapSize</field>
<value name="VALUE">
<block type="math_number" id="+ni,0h,yq0k^ZKu-uJY6">
<field name="NUM">2056</field>
</block>
</value>
<next>
<block type="variables_set" id="w3pB1_(]6v)3[=A;YnSe">
<field name="VAR" id="S~mC6H~r{ei}aZ^i3x/]">colourFloorSlab</field>
<value name="VALUE">
<block type="colour_picker" id="0FBckR?xl3VkLr}aD,pt">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="NNR6c6#SsCX#V:QJ][O8">
<field name="VAR" id="rj]vwviGd%O)x*{52Q8K">colourColumn</field>
<value name="VALUE">
<block type="colour_picker" id="]:BJ7|/H#eGGTo+e#5bq">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="jnp.!Q)Y)*xqm+yXYHl!">
<field name="VAR" id="rj]vwviGd%O)x*{52Q8K">colourColumn</field>
<value name="VALUE">
<block type="colour_picker" id="pNywEmegt?NfYdcdJF$5">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="7+FMxv=H]!R._bp_RkV[">
<field name="VAR" id="{/XEl6kOU#=Hq6A`-_=5">colourCoreLift</field>
<value name="VALUE">
<block type="colour_picker" id="S-W9ew{K|ezt*6UlMO9|">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="k;$:?5l}{?GcoO|?ma;U">
<field name="VAR" id="]z}#wnp4pXe*d`r=Cm{:">colourCoreGlass</field>
<value name="VALUE">
<block type="colour_picker" id="1S=a8%85(tD%#w75csas">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="Y0ab7ksv~Uj0AWtjfdvC">
<field name="VAR" id="gMAo,Gk?q#$FYzl])YF!">colourGround</field>
<value name="VALUE">
<block type="colour_picker" id="q]+3J15N-WE$_pIw:*d#">
<field name="COLOUR">#000000</field>
</block>
</value>
<next>
<block type="variables_set" id="#80Pxn406BKA!o0wX(7e">
<field name="VAR" id="@I$s$dV!n,oOJW8?!548">colourTrees</field>
<value name="VALUE">
<block type="colour_picker" id="K}QjDQFlV}M-W[t}RB6$">
<field name="COLOUR">#000000</field>
</block>
</value>
<next>
<block type="variables_set" id=".29D._OX$moF2l,eZ4b`">
<field name="VAR" id="(+1?T!cNFo{t(c$s{`da">colourPeople</field>
<value name="VALUE">
<block type="colour_picker" id="-*NxukXxH5PP4rE_?UJl">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<next>
<block type="variables_set" id="_,T5{Xqk@.X|xDE5~_#0">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
<value name="VALUE">
<block type="math_number" id="j:A#i=IT6v`+Aqc!Az1|">
<field name="NUM">0.1</field>
</block>
</value>
<next>
<block type="variables_set" id="91DBDhyW=;e^Rs;Nj4U_">
<field name="VAR" id="YO;?Td5RRV;?w9|M9ec9">floors</field>
<value name="VALUE">
<block type="math_number" id="jp/$0F$0X5Os-]5z7wL+">
<field name="NUM">25</field>
</block>
</value>
<next>
<block type="variables_set" id="yqNz~/gt`{Q7!|G[D;+@">
<field name="VAR" id="l]@0%+L:!Yh6Nn4~4Eb4">gridStepFloor</field>
<value name="VALUE">
<block type="math_number" id="G~a+va)~D1llKB`9Viz6">
<field name="NUM">1</field>
</block>
</value>
<next>
<block type="variables_set" id="k3L28w/|3MgL^,a2*j#*">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
<value name="VALUE">
<block type="math_number" id="s}XTPl#_X*To~}wd/Tqu">
<field name="NUM">2.5</field>
</block>
</value>
<next>
<block type="variables_set" id="M~07Bwk%O=V]!wU%q8gP">
<field name="VAR" id="(.kjxWoLIC:fC|{+UUCk">firstFloorSlabEllipseRadius1</field>
<value name="VALUE">
<block type="math_number" id="9I}4PsoWmy(ei%WL5RYw">
<field name="NUM">4.2</field>
</block>
</value>
<next>
<block type="variables_set" id="RN$jRSvroDuW4r[Jv2~x">
<field name="VAR" id="_*wU3d1YqJbvO{ejg*xp">firstFloorSlabEllipseRadius2</field>
<value name="VALUE">
<block type="math_number" id="_3Eb`O-tH79Hy:JmJJOT">
<field name="NUM">8.2</field>
</block>
</value>
<next>
<block type="variables_set" id="@VNMv-g~to`s*-hVa[4y">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
<value name="VALUE">
<block type="bitbybit.babylon.node.createNodeFromRotation" id="G~eiN5t%GFqp5*:{UJ-7">
<value name="Parent">
<block type="bitbybit.babylon.node.getRootNode" id="%fTdC_^ZT/*JZogD=yfO">
</block>
</value>
<value name="Origin">
<block type="bitbybit.point.pointXYZ" id=")-s$7?xeYJy:OS8*sdZ,">
<value name="X">
<block type="math_number" id="Nh_S/!u7/FhM^SP@:UTh">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="Mv!HD7N)z5rlX?c%rzaX">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="-gr4XuC{)u4i!U-y+awJ">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Rotation">
<block type="bitbybit.point.pointXYZ" id="hdA^TU0O0j+qg8($$D@_">
<value name="X">
<block type="math_number" id="K~BX$,YKAua]O|U8!i|$">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="u{1pi~S?p*ELQ$?9TxkB">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="#n7/qW;=/St9evU_Y.m[">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="++UKFiMLW2[|wVBHtL6V">
<field name="VAR" id="[1o5qKXR@JWL,umJ5/YW">directionalLight1</field>
<value name="VALUE">
<block type="bitbybit.babylon.scene.drawDirectionalLight" id="_W96^YpHg*9f..umqYkL">
<value name="Direction">
<block type="bitbybit.vector.vectorXYZ" id="Nit_J.|_9r(wI{RweQ+9">
<value name="X">
<block type="math_number" id="Yo(g*(X4(xsM/oA^@Mjw">
<field name="NUM">-100</field>
</block>
</value>
<value name="Y">
<block type="math_number" id=",E3.muHqZqya]Lw6,AY9">
<field name="NUM">-100</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="9[MiM::}Hz^CK0=195R?">
<field name="NUM">-100</field>
</block>
</value>
</block>
</value>
<value name="Intensity">
<block type="math_number" id="~Y6sZb%fLFQko?C|d%^z">
<field name="NUM">4</field>
</block>
</value>
<value name="Diffuse">
<block type="colour_picker" id="/ph_N!-?s7EBTszMbBeM">
<field name="COLOUR">#3366ff</field>
</block>
</value>
<value name="Specular">
<block type="colour_picker" id="KN_c,m8.W=a2mk$uXwMT">
<field name="COLOUR">#ffffff</field>
</block>
</value>
<value name="ShadowGeneratorMapSize">
<block type="variables_get" id="LQFjds,]E6_7^FDiO_2Z">
<field name="VAR" id="t73B57#}Fw]oco~TD(rD">shadowMapSize</field>
</block>
</value>
<value name="EnableShadows">
<block type="variables_get" id="u]ia3Cqg_0Cev9++?sV3">
<field name="VAR" id="yZdL+O9#(_X-+k.)$vsF">enableShadows</field>
</block>
</value>
<value name="ShadowDarkness">
<block type="math_number" id="+h@o1O+~|:U_]/GwvY~m">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="klUi`|QvFleJiW;Sc~nP">
<field name="VAR" id="14~#H0oqG!QrpVUbNCA7">directionalLight2</field>
<value name="VALUE">
<block type="bitbybit.babylon.scene.drawDirectionalLight" id=":otQ`OjpvG@4p[1x@B[+">
<value name="Direction">
<block type="bitbybit.vector.vectorXYZ" id="0)(Nr#@jqtBn1e4X2uM~">
<value name="X">
<block type="math_number" id="UpKD-]dYfK{T1pG;Fj2`">
<field name="NUM">100</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="*BasplsA*jgh:zXpOMb@">
<field name="NUM">-100</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="ML+(f*s~`rD0)Bh%@V%F">
<field name="NUM">-100</field>
</block>
</value>
</block>
</value>
<value name="Intensity">
<block type="math_number" id="b75GB-rlER9R@*0B5(f+">
<field name="NUM">4</field>
</block>
</value>
<value name="Diffuse">
<block type="colour_picker" id="AG;dxEM%Nv{lQ_2Hri}_">
<field name="COLOUR">#ffffff</field>
</block>
</value>
<value name="Specular">
<block type="colour_picker" id=".Em6;JK?H7=5XY|4$DA]">
<field name="COLOUR">#ffffff</field>
</block>
</value>
<value name="ShadowGeneratorMapSize">
<block type="variables_get" id="]bmj.A^(w@5H-ihoJTM+">
<field name="VAR" id="t73B57#}Fw]oco~TD(rD">shadowMapSize</field>
</block>
</value>
<value name="EnableShadows">
<block type="variables_get" id="2wehME09!)Y}DTP=0|9U">
<field name="VAR" id="yZdL+O9#(_X-+k.)$vsF">enableShadows</field>
</block>
</value>
<value name="ShadowDarkness">
<block type="math_number" id="$wh#j/thybXT=hZPT~.m">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setParent" id="c,sg(6_NX#?3gOXX.u(q">
<value name="BabylonMesh">
<block type="variables_get" id="q}_}A{QbH``@{9k{eJ}J">
<field name="VAR" id="[1o5qKXR@JWL,umJ5/YW">directionalLight1</field>
</block>
</value>
<value name="ParentMesh">
<block type="variables_get" id="OP/z4X/g]h9x;,U-qr4x">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setParent" id="C*~ZQVj7b})#eMdQ#YJY">
<value name="BabylonMesh">
<block type="variables_get" id="/JV?OfEgYp~b9*4tM{i+">
<field name="VAR" id="14~#H0oqG!QrpVUbNCA7">directionalLight2</field>
</block>
</value>
<value name="ParentMesh">
<block type="variables_get" id="#Jrid^%x-A;:J({AV~II">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="procedures_callnoreturn" id="((]fYy8iI?G~K[tvp,o{">
<mutation name="createTrees">
<arg name="colourTrees">
</arg>
<arg name="globalParent">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="XPF5V7[ZOGTZ7bf3|+cj">
<field name="VAR" id="@I$s$dV!n,oOJW8?!548">colourTrees</field>
</block>
</value>
<value name="ARG1">
<block type="variables_get" id="i0DF?6x$7~%.]}L%aGF{">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="procedures_callnoreturn" id="wi+{YwI2r7}OMLPrE-2=">
<mutation name="createPeople">
<arg name="colourPeople">
</arg>
<arg name="globalParent">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="f#0=gQ]vue2@.wR:%gZ(">
<field name="VAR" id="(+1?T!cNFo{t(c$s{`da">colourPeople</field>
</block>
</value>
<value name="ARG1">
<block type="variables_get" id="pOOAqI%?z@+hhn|d5,`6">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="procedures_callnoreturn" id="aERv6,b$tz?TXyep1TqU">
<mutation name="drawCore">
<arg name="windowRadius">
</arg>
<arg name="floorHeight">
</arg>
<arg name="colourCoreGlass">
</arg>
<arg name="colourCoreLift">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="cxbKbu-k7#:jS,907GrQ">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
</block>
</value>
<value name="ARG1">
<block type="math_arithmetic" id=".`i]a]Mv%*h|1g}@8a7Y">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="aMdoIQW1`AG^OSl.[6K[">
<field name="VAR" id="l]@0%+L:!Yh6Nn4~4Eb4">gridStepFloor</field>
</block>
</value>
<value name="B">
<block type="math_arithmetic" id="in9c,~UT]8{ko*FMnxfi">
<field name="OP">ADD</field>
<value name="A">
<block type="variables_get" id="6L6oPWdfas+PpHY8f/^t">
<field name="VAR" id="YO;?Td5RRV;?w9|M9ec9">floors</field>
</block>
</value>
<value name="B">
<block type="math_number" id="c{3Klr?YAPG-sX`Mu+8,">
<field name="NUM">3</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="ARG2">
<block type="variables_get" id="%tl2gV]#jc=KiWlQI4`r">
<field name="VAR" id="]z}#wnp4pXe*d`r=Cm{:">colourCoreGlass</field>
</block>
</value>
<value name="ARG3">
<block type="variables_get" id="B^8)?jopx8lXzXZ}u(4v">
<field name="VAR" id="{/XEl6kOU#=Hq6A`-_=5">colourCoreLift</field>
</block>
</value>
<next>
<block type="variables_set" id="DcirDJ-xcJ0D$I:RzF|h">
<field name="VAR" id="/1]Yd?~y*LdRPHP%e%N:">columnMeshPromise</field>
<value name="VALUE">
<block type="procedures_callreturn" id="Y*=4}Ov!?RV!v-]BWu{/">
<mutation name="createColumnMesh">
<arg name="floorHeight">
</arg>
<arg name="slabHeight">
</arg>
<arg name="colourColumn">
</arg>
</mutation>
<value name="ARG0">
<block type="math_arithmetic" id="pa{BdPtZA*Y_/4E:{wC,">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="D6vkmL8=w]5yT:LO|FwW">
<field name="VAR" id="l]@0%+L:!Yh6Nn4~4Eb4">gridStepFloor</field>
</block>
</value>
<value name="B">
<block type="math_number" id="]P$mU!XIEuc5OLj$4AS%">
<field name="NUM">0.2</field>
</block>
</value>
</block>
</value>
<value name="ARG1">
<block type="variables_get" id="}@s8pP}eul|g(lmGECZO">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
<value name="ARG2">
<block type="variables_get" id="Nm.EydLzh|;Kb;bV%5qf">
<field name="VAR" id="rj]vwviGd%O)x*{52Q8K">colourColumn</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="/JxQ/abE48!|+R`OYhsE">
<field name="VAR" id="NeViGrt!U9SYe4I@^]-O">circularColumnPointsPromise</field>
<value name="VALUE">
<block type="procedures_callreturn" id="F0Iqg#hjN=),)O=)(%6!">
<mutation name="createCircularPoints">
<arg name="windowRadius">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="3`B+WhG=9+f%GH0JoH~N">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
</block>
</value>
</block>
</value>
<next>
<block type="base_time_then" id="(WxTY%X0pk.E9RmY6Oi8">
<field name="Result" id="J/PK0H18s7st3UX0[4G6">circularColumnPoints</field>
<value name="Promise">
<block type="variables_get" id="f-5Iu+v._*dkEuy|uHc8">
<field name="VAR" id="NeViGrt!U9SYe4I@^]-O">circularColumnPointsPromise</field>
</block>
</value>
<statement name="Then">
<block type="base_time_then" id="{)A2l9gSu2bV@_G6T|K+">
<field name="Result" id="z]3Pr[E43[yj]l{DiHrf">resultColumnMesh</field>
<value name="Promise">
<block type="variables_get" id="K5f=Wukcm=6Y,5Pjso.7">
<field name="VAR" id="/1]Yd?~y*LdRPHP%e%N:">columnMeshPromise</field>
</block>
</value>
<statement name="Then">
<block type="bitbybit.babylon.mesh.hide" id="_Y0dFIa!opRl4J.PO(js">
<value name="BabylonMesh">
<block type="variables_get" id="GTMM{Rcdx5Ai^Ua4GwTL">
<field name="VAR" id="z]3Pr[E43[yj]l{DiHrf">resultColumnMesh</field>
</block>
</value>
<next>
<block type="controls_forEach" id="T4w0r-P}j,Rr9u_Z,I=B">
<field name="VAR" id="i+UlhY3T^|#kWO+62{uw">columnPoint</field>
<value name="LIST">
<block type="variables_get" id="oi;9ghgsOLZIWEE8+#wX">
<field name="VAR" id="J/PK0H18s7st3UX0[4G6">circularColumnPoints</field>
</block>
</value>
<statement name="DO">
<block type="controls_for" id="cU;d%OTTji]K7pMx_2K5">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
<value name="FROM">
<block type="math_number" id="loq!o%5OIiH%e19lTQG4">
<field name="NUM">0</field>
</block>
</value>
<value name="TO">
<block type="variables_get" id="3763FhA)^A)Vy{}6k[za">
<field name="VAR" id="YO;?Td5RRV;?w9|M9ec9">floors</field>
</block>
</value>
<value name="BY">
<block type="math_number" id="f(F*l*F.gX2cvL/sSbN{">
<field name="NUM">1</field>
</block>
</value>
<statement name="DO">
<block type="variables_set" id="2d-(Bho0o5NU`VZe%^?/">
<field name="VAR" id="n3fkKrEv8J:yEHjB$:.c">columnMeshInstance</field>
<value name="VALUE">
<block type="bitbybit.babylon.mesh.createMeshInstance" id="~t9jdittiL,I?05jV`OV">
<value name="Mesh">
<block type="variables_get" id="V:kh4N3r+idFiTU=9[nb">
<field name="VAR" id="z]3Pr[E43[yj]l{DiHrf">resultColumnMesh</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setParent" id="HKbpCI[=o%,kcg`Y|7XL">
<value name="BabylonMesh">
<block type="variables_get" id="PO4%i5W1aeup3U][4-Hn">
<field name="VAR" id="n3fkKrEv8J:yEHjB$:.c">columnMeshInstance</field>
</block>
</value>
<value name="ParentMesh">
<block type="variables_get" id="u}8}PtOT/J8?!rsBr|th">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setPosition" id="s)5r,9?=oGi)**xq7fq3">
<value name="BabylonMesh">
<block type="variables_get" id="Du|M?.Hh~h![]y{f_hS0">
<field name="VAR" id="n3fkKrEv8J:yEHjB$:.c">columnMeshInstance</field>
</block>
</value>
<value name="Position">
<block type="bitbybit.point.pointXYZ" id="W?1m_FU^SPy5g)!{/;{^">
<value name="X">
<block type="bitbybit.point.getX" id="G]dtiW^;)x)JQ`%Ios-#">
<value name="Point">
<block type="variables_get" id="k^-1448@dKUm@sh??N,e">
<field name="VAR" id="i+UlhY3T^|#kWO+62{uw">columnPoint</field>
</block>
</value>
</block>
</value>
<value name="Y">
<block type="variables_get" id="r|oZufFgWQ{7SqA(SaPW">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
</block>
</value>
<value name="Z">
<block type="bitbybit.point.getZ" id="nj%=s|oh2%|)i6r{XExD">
<value name="Point">
<block type="variables_get" id="FwyS)8HW,vMG[+*s/U.t">
<field name="VAR" id="i+UlhY3T^|#kWO+62{uw">columnPoint</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</statement>
</block>
</statement>
</block>
</next>
</block>
</statement>
</block>
</statement>
<next>
<block type="variables_set" id="O(KI:+?]a#1I_{x-5W8j">
<field name="VAR" id="UoA~|DneB9|AaAp~ac!a">floorSlabPromise</field>
<value name="VALUE">
<block type="procedures_callreturn" id=".o;K[{T$B!,!x~1|Q-TS">
<mutation name="createFloorSlab">
<arg name="slabHeight">
</arg>
<arg name="colourFloorSlab">
</arg>
<arg name="windowRadius">
</arg>
<arg name="firstFloorSlabEllipseRadius1">
</arg>
<arg name="firstFloorSlabEllipseRadius2">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="?jza[1cg|mI|aX[#wkyq">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
<value name="ARG1">
<block type="variables_get" id="i,_6C*W|tKz|@((M8UH3">
<field name="VAR" id="S~mC6H~r{ei}aZ^i3x/]">colourFloorSlab</field>
</block>
</value>
<value name="ARG2">
<block type="variables_get" id="+_x7FeA*0r?+Nsho3|`5">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
</block>
</value>
<value name="ARG3">
<block type="variables_get" id="xthWs7Gx:yi.uU(w1~=k">
<field name="VAR" id="(.kjxWoLIC:fC|{+UUCk">firstFloorSlabEllipseRadius1</field>
</block>
</value>
<value name="ARG4">
<block type="variables_get" id=":O3c{T:$G]vXtM[*AOzl">
<field name="VAR" id="_*wU3d1YqJbvO{ejg*xp">firstFloorSlabEllipseRadius2</field>
</block>
</value>
</block>
</value>
<next>
<block type="base_time_then" id="RU4Q?2q%hE(mb2%T}O;v">
<field name="Result" id="nl#a!#3UvTlQZf6-D.!J">resultFloorSlab</field>
<value name="Promise">
<block type="variables_get" id="~*#EGdb{??$,i-{:b_Pg">
<field name="VAR" id="UoA~|DneB9|AaAp~ac!a">floorSlabPromise</field>
</block>
</value>
<statement name="Then">
<block type="bitbybit.babylon.mesh.hide" id="k`.=sB5ZJs0D~0Ok{.jq">
<value name="BabylonMesh">
<block type="variables_get" id="h)wW!(?3/}eX8[QMc?G+">
<field name="VAR" id="nl#a!#3UvTlQZf6-D.!J">resultFloorSlab</field>
</block>
</value>
<next>
<block type="variables_set" id="hJEhWKn}Dzp43Mc@RC?(">
<field name="VAR" id="Ge[-Yi3?4Hn.ynGloWUp">floorSlabInstances</field>
<value name="VALUE">
<block type="lists_create_with" id="Ebt/|WBGX%;IQ^!cPd[+">
<mutation items="0">
</mutation>
</block>
</value>
<next>
<block type="variables_set" id="FvJ{yh{E/cT^mt#{MkdH">
<field name="VAR" id="C)TxZk4Py$OwD.B3blGS">rotations</field>
<value name="VALUE">
<block type="lists_create_with" id=");R6l7n2,W-1,LX_~$i[">
<mutation items="0">
</mutation>
</block>
</value>
<next>
<block type="controls_for" id="l~pj*1^qMM|AFF_#`Voo">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
<value name="FROM">
<block type="math_number" id="vXCp??MnAA0Ldrfd[,xo">
<field name="NUM">1</field>
</block>
</value>
<value name="TO">
<block type="variables_get" id="EKx_]-s,n-+hQ(=K*)=+">
<field name="VAR" id="YO;?Td5RRV;?w9|M9ec9">floors</field>
</block>
</value>
<value name="BY">
<block type="math_number" id="mjUC_/,KhJ+uK/BKQFJn">
<field name="NUM">1</field>
</block>
</value>
<statement name="DO">
<block type="variables_set" id="f,ljV1B634W^4d*slp]Z">
<field name="VAR" id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</field>
<value name="VALUE">
<block type="bitbybit.babylon.mesh.createMeshInstance" id="IAzF*~4WHoHzx*!8{G}+">
<value name="Mesh">
<block type="variables_get" id="=H7YF{ceue-,RuLv.=]I">
<field name="VAR" id="nl#a!#3UvTlQZf6-D.!J">resultFloorSlab</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setParent" id="lxh%,yE{3..X_dn1lb5Q">
<value name="BabylonMesh">
<block type="variables_get" id="8=bH|QyY/*IdPkC4$]GA">
<field name="VAR" id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</field>
</block>
</value>
<value name="ParentMesh">
<block type="variables_get" id="eE[@#iAO`bXcjDvDJNM4">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setPosition" id="1O[J#W?-gSFK:JUzUcjb">
<value name="BabylonMesh">
<block type="variables_get" id=".?:fH=mBm;bU5wA(1nEO">
<field name="VAR" id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</field>
</block>
</value>
<value name="Position">
<block type="bitbybit.point.pointXYZ" id="$eHV_$Bu?:yPHKo*Vu5j">
<value name="X">
<block type="math_number" id="ub0Y3@;Mz@l,G=k!y:j7">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="xwR-6wiF:g~H|RiL^Vwb">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="?xl/,qqYvZB[]DPwmO~@">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
</block>
</value>
<value name="B">
<block type="variables_get" id="OYcwjaW5n,,Sa{a)3p]2">
<field name="VAR" id="l]@0%+L:!Yh6Nn4~4Eb4">gridStepFloor</field>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id="L8z,U8Xr}#`*^W+!a31b">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setScale" id="D=oU/y-OY!nBxO:xU_au">
<value name="BabylonMesh">
<block type="variables_get" id="~Xo}*{od)3u)_)m9;hm1">
<field name="VAR" id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</field>
</block>
</value>
<value name="Scale">
<block type="bitbybit.point.pointXYZ" id="[#HcX9:[%6WCC-a*ZF2$">
<value name="X">
<block type="math_number" id="~v|?=q=U1h=IT$f_pLH%">
<field name="NUM">1</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="oPxk8tVAIoPgGjFA3YuM">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_arithmetic" id="JWb$zMc|3bHiIh8(X;uH">
<field name="OP">MINUS</field>
<value name="A">
<block type="math_number" id="#=UfDB(#@Q;lg.8`Z%ul">
<field name="NUM">1</field>
</block>
</value>
<value name="B">
<block type="math_arithmetic" id="*!4uSq?:nJSlTBr_$62)">
<field name="OP">DIVIDE</field>
<value name="A">
<block type="variables_get" id="w5Lje.U6BlhbYc|NcCc[">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
</block>
</value>
<value name="B">
<block type="math_number" id="HYj2HnnnIe$)b+6+t~Zb">
<field name="NUM">120</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="lists_setIndex" id="7UD!QmT!H5yM9Y[cy%]s">
<mutation at="false">
</mutation>
<field name="MODE">INSERT</field>
<field name="WHERE">LAST</field>
<value name="LIST">
<block type="variables_get" id="[F]Uh[N;efm-Ocn~E6C1">
<field name="VAR" id="Ge[-Yi3?4Hn.ynGloWUp">floorSlabInstances</field>
</block>
</value>
<value name="TO">
<block type="variables_get" id="F|u|D7:Sfxhd}bltiehv">
<field name="VAR" id=":*qP3uwAmbsAQWh,#AV?">floorSlabInstance</field>
</block>
</value>
<next>
<block type="lists_setIndex" id="ow,Y`H(tK2emx%-mOnUy">
<mutation at="false">
</mutation>
<field name="MODE">INSERT</field>
<field name="WHERE">LAST</field>
<value name="LIST">
<block type="variables_get" id="Xf}4MI#%`5`oqW(0.zI?">
<field name="VAR" id="C)TxZk4Py$OwD.B3blGS">rotations</field>
</block>
</value>
<value name="TO">
<block type="math_arithmetic" id="UU+shwi3dLgj^)B+L4ti">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="rYV:i+qk4d25S/@_PDJB">
<field name="VAR" id="/]jTx4F5:V**oqN/mD_h">floorIndex</field>
</block>
</value>
<value name="B">
<block type="math_number" id="1]{)NUr!M-mUL2JL;T#J">
<field name="NUM">5</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</statement>
<next>
<block type="variables_set" id="?(?6sP^Wa8!xzs^Ex.Lj">
<field name="VAR" id="Q:/P1jkL!lcyDRjd0?z[">countRotationFloorSlabs</field>
<value name="VALUE">
<block type="math_number" id="`Gih%,/r+t:;%a5eR4*o">
<field name="NUM">0</field>
</block>
</value>
<next>
<block type="base_time_update" id=":W`B;Kkx`lcyZC2T5.kA">
<field name="TimePassedMs" id="yO^2aID2ZE%`sz.Wi0M1">timeElapsedFromPreviousFrame</field>
<statement name="Update">
<block type="math_change" id="L]S?L{Uz/1NeS7:p[r-M">
<field name="VAR" id="Q:/P1jkL!lcyDRjd0?z[">countRotationFloorSlabs</field>
<value name="DELTA">
<shadow type="math_number" id="x]d-rtVQh^FLKaeozJ@u">
<field name="NUM">0.5</field>
</shadow>
</value>
<next>
<block type="controls_for" id="FF?WEa69jatXO(Ss5PAS">
<field name="VAR" id="!T`)A0e@Gojr/.xY:(YI">rotationIndex</field>
<value name="FROM">
<block type="math_number" id="HR[;WU=$jcpKTz=uvOfQ">
<field name="NUM">1</field>
</block>
</value>
<value name="TO">
<block type="lists_length" id="w0fb]UehYcJ#BVB|Fm5h">
<value name="VALUE">
<block type="variables_get" id="}]Y@Ik{46b}W:fVyGmac">
<field name="VAR" id="C)TxZk4Py$OwD.B3blGS">rotations</field>
</block>
</value>
</block>
</value>
<value name="BY">
<block type="math_number" id="hB1{(^-VM[OJ:)Cq`V1z">
<field name="NUM">1</field>
</block>
</value>
<statement name="DO">
<block type="variables_set" id="k)c~oK-7`7_+oWrgO9k{">
<field name="VAR" id="BxyUlqmD`lwc[*XY%4;#">currentRotation</field>
<value name="VALUE">
<block type="lists_getIndex" id="+*{F09iOJZsK4fYACxz9">
<mutation statement="false" at="true">
</mutation>
<field name="MODE">GET</field>
<field name="WHERE">FROM_START</field>
<value name="VALUE">
<block type="variables_get" id="N=4i[P(PZea,w]A{8.#~">
<field name="VAR" id="C)TxZk4Py$OwD.B3blGS">rotations</field>
</block>
</value>
<value name="AT">
<block type="variables_get" id="+43m+7|n!Pj9:J~yimS)">
<field name="VAR" id="!T`)A0e@Gojr/.xY:(YI">rotationIndex</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="(rlmqze2)gs`J$]Fpe]c">
<field name="VAR" id="Npa~9jYjPAf!H6,9XaIL">currentFloorSlab</field>
<value name="VALUE">
<block type="lists_getIndex" id=")N^xuhk]iN|Nk?ftx)J*">
<mutation statement="false" at="true">
</mutation>
<field name="MODE">GET</field>
<field name="WHERE">FROM_START</field>
<value name="VALUE">
<block type="variables_get" id="~jhG-vTaa#o+6ztQPL./">
<field name="VAR" id="Ge[-Yi3?4Hn.ynGloWUp">floorSlabInstances</field>
</block>
</value>
<value name="AT">
<block type="variables_get" id="HO~}/i8u4S;w]|kT[C[u">
<field name="VAR" id="!T`)A0e@Gojr/.xY:(YI">rotationIndex</field>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setRotation" id="8.z0r^oeVbe[2.B%FI;G">
<value name="BabylonMesh">
<block type="variables_get" id="!tn%;6LjfY6H;g.T)m%W">
<field name="VAR" id="Npa~9jYjPAf!H6,9XaIL">currentFloorSlab</field>
</block>
</value>
<value name="Rotation">
<block type="bitbybit.point.pointXYZ" id="{,MiQHk!(Y8YB[,e.D/o">
<value name="X">
<block type="math_number" id="8@Nu#t*I#d0u*N$hn/]`">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="81~8yw4$n74oJ]qawFI_">
<field name="OP">ADD</field>
<value name="A">
<block type="variables_get" id="v1uP!-dKZLS+C!4Pv=wL">
<field name="VAR" id="BxyUlqmD`lwc[*XY%4;#">currentRotation</field>
</block>
</value>
<value name="B">
<block type="math_arithmetic" id="aPj;6Ly3f9MC3MC7|D-m">
<field name="OP">ADD</field>
<value name="A">
<block type="variables_get" id=")1+Q9i-x!!T4MMR.uy2S">
<field name="VAR" id="Q:/P1jkL!lcyDRjd0?z[">countRotationFloorSlabs</field>
</block>
</value>
<value name="B">
<block type="math_arithmetic" id="]p5kjut^{fKtb[F#%gI+">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="T08~,=Or7I69GdQK(`=a">
<field name="VAR" id="!T`)A0e@Gojr/.xY:(YI">rotationIndex</field>
</block>
</value>
<value name="B">
<block type="math_number" id="95{mIB##rz;Nd?abc_,|">
<field name="NUM">6</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id=",/_wC*4BQJsTq6a|J*LA">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</statement>
</block>
</next>
</block>
</statement>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</statement>
<next>
<block type="variables_set" id="12S:5ux?7t09p?$6bCUa">
<field name="VAR" id="n7Bk($n]:D?WLOhS0.=+">ground</field>
<value name="VALUE">
<block type="bitbybit.draw.drawAnyAsync" id="vYp:Yg`Bb+;/5Y+W-6fN">
<value name="Entity">
<block type="bitbybit.occt.shapes.face.createCircleFace" id="j(?YYIOX/%Rv|_wY95S,">
<value name="Radius">
<block type="math_number" id="PSsstmEEc+~3;/^zt|A%">
<field name="NUM">50</field>
</block>
</value>
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="tlF7VCO=7.lOK~bAD3+M">
<value name="X">
<block type="math_number" id="a+|6olCx7h!H?d-*%J.D">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id=".R3O^0j|Lu%=:dqPpsG`">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="K^Mv~}f6AD09@zA7AVg*">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="4MqvIW,z|{{5L_N#nnZU">
<value name="X">
<block type="math_number" id="$rOTq=5)Ug11{cCOFZ32">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="?A5Js3LX9]G=,?D])P}?">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="cSGI_E?YrufXNHhb+$Z/">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Options">
<block type="procedures_callreturn" id="=1TmY(h($_HvDy._L^e2">
<mutation name="getDrawOptions">
<arg name="colour">
</arg>
<arg name="precision">
</arg>
<arg name="opacity">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="`!n~._dJ(OzaF(Q_K:z6">
<field name="VAR" id="gMAo,Gk?q#$FYzl])YF!">colourGround</field>
</block>
</value>
<value name="ARG1">
<block type="math_number" id="?T{0r(j=o5Z`sWeG;LsT">
<field name="NUM">0.2</field>
</block>
</value>
<value name="ARG2">
<block type="math_number" id="SJXz52FJ0`c/{S|?ygEf">
<field name="NUM">0.8</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setParent" id="ShKyKw_Sb+9vM-hee![[">
<value name="BabylonMesh">
<block type="variables_get" id="pR%G?S%H{mwpcP/JNr[;">
<field name="VAR" id="n7Bk($n]:D?WLOhS0.=+">ground</field>
</block>
</value>
<value name="ParentMesh">
<block type="variables_get" id="as]YiTY~W$B%p9R1o~-z">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<next>
<block type="variables_set" id="8X3)_Rl]_1V!IJ6q=55a">
<field name="VAR" id="kr#xTs=W*+(s*DJQMO+|">globalParentRotationCount</field>
<value name="VALUE">
<block type="math_number" id="3xFgKe=6XJtn@0YmE.9U">
<field name="NUM">0</field>
</block>
</value>
<next>
<block type="base_time_update" id="Yaqe/;yaG,%Bh-V~BS@Y">
<field name="TimePassedMs" id="yO^2aID2ZE%`sz.Wi0M1">timeElapsedFromPreviousFrame</field>
<statement name="Update">
<block type="math_change" id=";,i)Xsy8HA^ZG|VBxGPm">
<field name="VAR" id="kr#xTs=W*+(s*DJQMO+|">globalParentRotationCount</field>
<value name="DELTA">
<shadow type="math_number" id="vkYcGHi^{*,OK.]Jk(~E">
<field name="NUM">-0.05</field>
</shadow>
</value>
<next>
<block type="bitbybit.babylon.mesh.setRotation" id="lt,4X^9Wyr%Di=z,:~A=">
<value name="BabylonMesh">
<block type="variables_get" id="+MiQZr~r2ZPud#nR3OdP">
<field name="VAR" id="._?A)i0%Id8;|-D-zWGB">globalParent</field>
</block>
</value>
<value name="Rotation">
<block type="bitbybit.point.pointXYZ" id="|=|z9T|v8|ZxcX+)1tu:">
<value name="X">
<block type="math_number" id="5[~D2hT3]CO{Q].$Il[o">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="variables_get" id="to9831q2nOA5;8U}3wTe">
<field name="VAR" id="kr#xTs=W*+(s*DJQMO+|">globalParentRotationCount</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="S;4liBFb8Dx*}lt/CkK3">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</statement>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
<block type="procedures_defreturn" id="k)l@BIFnu;RMjMW]?|iB" x="-471" y="-3947">
<mutation>
<arg name="windowRadius" varid="]YktWGTy?ErG0hM[h.7/">
</arg>
</mutation>
<field name="NAME">createCircularPoints</field>
<comment pinned="false" h="80" w="160">Describe this function...</comment>
<statement name="STACK">
<block type="variables_set" id="81.fd3`Zh(=[exJh)$P!">
<field name="VAR" id="AElg2l@9XEZyj/*WNxK1">columnCircle</field>
<value name="VALUE">
<block type="bitbybit.occt.shapes.wire.createCircleWire" id="T+W^vV^1$@%~ury!V:Fu">
<value name="Radius">
<block type="math_arithmetic" id="{{;7pj=lVf47Fxf;W{$$">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="PpzJhQR2@$]t^2[nq7h%">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
</block>
</value>
<value name="B">
<block type="math_number" id="ihH?W7?sRjT]/B)tuWBe">
<field name="NUM">0.5</field>
</block>
</value>
</block>
</value>
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="ZBqbS$Gq44c@(31(#s4J">
<value name="X">
<block type="math_number" id="5+HzD_+;cfu6#0VE2TUk">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="?7wI3`jr63H_)k^rfl;o">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="du6B-ITwaZ2wrle,ZsTT">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="}-6SDQ5SkgtrPVM3YfNF">
<value name="X">
<block type="math_number" id="{B8#1FA%{6[KE89Vf=d|">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="mwyg0yPW,Nq:iB)EKc])">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="Gm.2[pIGj!OAm_vIo%zO">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="i;I]u0zb^XNrWncu0F=;">
<field name="VAR" id="]-TF`C7d{.{JTm.n|.tz">columnPoints</field>
<value name="VALUE">
<block type="bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints" id="9#t7l(fs|k5NL]6w4-U9">
<value name="Shape">
<block type="variables_get" id="Ac+Id03k59jE{va_5HyO">
<field name="VAR" id="AElg2l@9XEZyj/*WNxK1">columnCircle</field>
</block>
</value>
<value name="NrOfDivisions">
<block type="math_number" id="J,F}$7Hx-[k#VaH?%bpu">
<field name="NUM">10</field>
</block>
</value>
<value name="RemoveStartPoint">
<block type="logic_boolean" id="SF3,P/Xo[Ol@KN|8a8ij">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="RemoveEndPoint">
<block type="logic_boolean" id="H.dYT3-tEW6gU?hqz0Ap">
<field name="BOOL">FALSE</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</statement>
<value name="RETURN">
<block type="variables_get" id="2imIS1Ko0b@Rs9#5XXW:">
<field name="VAR" id="]-TF`C7d{.{JTm.n|.tz">columnPoints</field>
</block>
</value>
</block>
<block type="procedures_defreturn" id="dL[aK.dAg:5h$lB;H#!M" x="1116" y="-3939">
<mutation>
<arg name="colour" varid="0xG?2}aXtSuG,1hKW~pF">
</arg>
<arg name="precision" varid="i,r6IktUPnadm#Zdy}K~">
</arg>
<arg name="opacity" varid="z{My#wn!d2AwR5=Ao]u?">
</arg>
</mutation>
<field name="NAME">getDrawOptions</field>
<comment pinned="false" h="80" w="160">Describe this function...</comment>
<statement name="STACK">
<block type="controls_if" id="]7^.@5piD4r,gSN?zgUl">
<value name="IF0">
<block type="logic_negate" id="x0$4:s3j~%fUK]Ton9?+">
<value name="BOOL">
<block type="variables_get" id="YN?Obc55+pBXnVUT]]]{">
<field name="VAR" id="i,r6IktUPnadm#Zdy}K~">precision</field>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="variables_set" id="s-nJfkhm.gwLal**IItr">
<field name="VAR" id="i,r6IktUPnadm#Zdy}K~">precision</field>
<value name="VALUE">
<block type="math_number" id="V)fZQ0ZzDYF3ePNuZ$3A">
<field name="NUM">0.2</field>
</block>
</value>
</block>
</statement>
<next>
<block type="variables_set" id="Bs}v$P)*,=1Y(Bt0Ka6#">
<field name="VAR" id="gmn^Us#$Y!(kjunJ)Xb=">drawOptions</field>
<value name="VALUE">
<block type="bitbybit.draw.optionsOcctShape" id="{G+tX-lS%vyOWB.$%N2M">
<value name="FaceOpacity">
<block type="variables_get" id="Ej5(WBR%Z2m5y;N._+u,">
<field name="VAR" id="z{My#wn!d2AwR5=Ao]u?">opacity</field>
</block>
</value>
<value name="EdgeOpacity">
<block type="math_number" id="S#LjE06U)`lwF@B^@b~{">
<field name="NUM">1</field>
</block>
</value>
<value name="EdgeColour">
<block type="colour_picker" id="i].Z_W_:QxABh(hSt0P@">
<field name="COLOUR">#bbbbff</field>
</block>
</value>
<value name="FaceColour">
<block type="variables_get" id="qVvqgI+Fv#J5%q.S``T)">
<field name="VAR" id="0xG?2}aXtSuG,1hKW~pF">colour</field>
</block>
</value>
<value name="EdgeWidth">
<block type="math_number" id="RlUpf!g-s(/,3hwAw~,(">
<field name="NUM">1</field>
</block>
</value>
<value name="DrawEdges">
<block type="logic_boolean" id="*Nr/^R[w}@rabfGQzF%y">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="DrawFaces">
<block type="logic_boolean" id="I}4OwUxz@PG^e6d[:@/t">
<field name="BOOL">TRUE</field>
</block>
</value>
<value name="Precision">
<block type="variables_get" id="5D.MITaT*C]6Kpy=vNgo">
<field name="VAR" id="i,r6IktUPnadm#Zdy}K~">precision</field>
</block>
</value>
<value name="DrawEdgeIndexes">
<block type="logic_boolean" id="BMw]tNx`hv$qKpQNt.fP">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="EdgeIndexHeight">
<block type="math_number" id="J@wLp~:@BMH)ve):tPDU">
<field name="NUM">0.06</field>
</block>
</value>
<value name="EdgeIndexColour">
<block type="colour_picker" id="jr~!:A][b=RH6U06+Ebq">
<field name="COLOUR">#bbbbff</field>
</block>
</value>
<value name="DrawFaceIndexes">
<block type="logic_boolean" id="%reVkORHXwG*=+uF|-r~">
<field name="BOOL">FALSE</field>
</block>
</value>
<value name="FaceIndexHeight">
<block type="math_number" id="*rFiu,)NN(]CqPPEo`!9">
<field name="NUM">0.06</field>
</block>
</value>
<value name="FaceIndexColour">
<block type="colour_picker" id="8*bvV||+g_b|rxcO4s#8">
<field name="COLOUR">#cc66cc</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</statement>
<value name="RETURN">
<block type="variables_get" id="HM7p9fb?-{EJZ{sKXbDH">
<field name="VAR" id="gmn^Us#$Y!(kjunJ)Xb=">drawOptions</field>
</block>
</value>
</block>
<block type="procedures_defreturn" id="rI}pc$[y}ajuE/tgfn$k" x="-470" y="-3283">
<mutation>
<arg name="slabHeight" varid="*tjILFDu/#c@g-B3xElc">
</arg>
<arg name="colourFloorSlab" varid="S~mC6H~r{ei}aZ^i3x/]">
</arg>
<arg name="windowRadius" varid="]YktWGTy?ErG0hM[h.7/">
</arg>
<arg name="firstFloorSlabEllipseRadius1" varid="(.kjxWoLIC:fC|{+UUCk">
</arg>
<arg name="firstFloorSlabEllipseRadius2" varid="_*wU3d1YqJbvO{ejg*xp">
</arg>
</mutation>
<field name="NAME">createFloorSlab</field>
<comment pinned="false" h="80" w="160">Describe this function...</comment>
<statement name="STACK">
<block type="variables_set" id=";bL@%J{6S(GoSTO54!/|">
<field name="VAR" id="We,/_d;uC.V~)S=hq*=-">circleBase</field>
<value name="VALUE">
<block type="bitbybit.occt.shapes.wire.createCircleWire" id="5II7X386-]99wp5I#+7W">
<value name="Radius">
<block type="variables_get" id="bd8FitsHACImVqsv+8-E">
<field name="VAR" id="]YktWGTy?ErG0hM[h.7/">windowRadius</field>
</block>
</value>
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="9]{H#(T:j6OIsj|l)Y!Q">
<value name="X">
<block type="math_number" id="B*T2i}dzjapoq.|{/9it">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="sDQQ):X_*qz[f?~|g,qH">
<field name="NUM">-0.3</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="E8-KrJjY|%Bi+4v}h!o!">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="+`0f;q}%f8zJG}5`7~7E">
<value name="X">
<block type="math_number" id="Sc(7U:gQN$(|^X{f`W$L">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id=".21jJPaB`!8rtl5l=,mF">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="g%@P=x3KU]oRVjc)W%s`">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="KN.L1+1z~.?hFZ}EQ4$`">
<field name="VAR" id="6_D/4-[*;-gYeYnk=5g-">ellipse</field>
<value name="VALUE">
<block type="bitbybit.occt.shapes.wire.createEllipseWire" id=".,LFt$=(8b2NdN0+*wwl">
<value name="Center">
<block type="bitbybit.point.pointXYZ" id=")ib`wNG:=-5CKKh**6WP">
<value name="X">
<block type="math_number" id="Kk|(!vJ|,SMgiW82IvQ$">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="F1|wAj1i~8geSP~|cMCD">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="OpBpdI9DGCv;8vB0+HP^">
<field name="NUM">2</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="5op;xU2Sn5L3C:|ny!{i">
<value name="X">
<block type="math_number" id="Ohg,THS/9uy.kL;75.-8">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="j=j(D9)w1NS[^Nu6xT?(">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="1}PjYJ[lyw,D?B)x!8U@">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="RadiusMinor">
<block type="variables_get" id="Ng;h7/BC//^}0r}e,VF?">
<field name="VAR" id="(.kjxWoLIC:fC|{+UUCk">firstFloorSlabEllipseRadius1</field>
</block>
</value>
<value name="RadiusMajor">
<block type="variables_get" id="V{m5V_qf)L?}t7tNaG8|">
<field name="VAR" id="_*wU3d1YqJbvO{ejg*xp">firstFloorSlabEllipseRadius2</field>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="j/.qijE)KpWc1Y$xYgJ@">
<field name="VAR" id="(PEbB=J/ViREj5YtS*hA">translatedEllipse</field>
<value name="VALUE">
<block type="bitbybit.occt.transforms.translate" id="MS_Lsuk@hS0E+gE/@L^T">
<value name="Shape">
<block type="bitbybit.occt.shapes.wire.createEllipseWire" id=")AEw{R.4cB@$M~3=2#r1">
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="R,/3ckDNj2d+8VmsI^YZ">
<value name="X">
<block type="math_number" id="/Gl-XSltMvG7$;a8;(Zw">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="Ed8SA,,6VS1d^tQQ:0@-">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="zQ^3w*LZO])sJIks+,Q]">
<field name="NUM">2</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="{p6-^oD@q4Zwp/r84=Kp">
<value name="X">
<block type="math_number" id="Gj[U`*F@!S]DFCe.]_uq">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="UJ0Rtzty!yKE+Y}yIw/u">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="4tvV~%JM,l]:/bn~c4mt">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="RadiusMinor">
<block type="math_arithmetic" id="(z)I=`D!WD^||30ey_~g">
<field name="OP">ADD</field>
<value name="A">
<block type="variables_get" id="(?^PpJqw0qVJ[GicnWfx">
<field name="VAR" id="(.kjxWoLIC:fC|{+UUCk">firstFloorSlabEllipseRadius1</field>
</block>
</value>
<value name="B">
<block type="math_number" id="!3m1KXz4P;$]jg`_}2V]">
<field name="NUM">0.2</field>
</block>
</value>
</block>
</value>
<value name="RadiusMajor">
<block type="math_arithmetic" id="UK2%0[JtMG)!!8zT~Cpu">
<field name="OP">ADD</field>
<value name="A">
<block type="variables_get" id="RdzY!IF(;sV2ux!n;`nP">
<field name="VAR" id="_*wU3d1YqJbvO{ejg*xp">firstFloorSlabEllipseRadius2</field>
</block>
</value>
<value name="B">
<block type="math_number" id="oqnIS]+eda3.h%F}J.S4">
<field name="NUM">0.2</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Translation">
<block type="bitbybit.point.pointXYZ" id="{N!=};_EE=BJM;^!8s/C">
<value name="X">
<block type="math_number" id="Z.{?;;#y*]dU9(7_*HD^">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="D:^rtZ,P1FJRV8=GHjot">
<field name="NUM">0.1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="a:s^=#w4yBhBl[D/4]OE">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="yA)Cc#L.vnAy=c]OP5}0">
<field name="VAR" id="tlp?h~j[L21G.Ga%k*?1">ellipseShapes</field>
<value name="VALUE">
<block type="lists_create_with" id="Mj96p^gMF[ky{tD_wUEL">
<mutation items="2">
</mutation>
<value name="ADD0">
<block type="bitbybit.occt.operations.loft" id="N%|692LjW|ag?_$Zw*!o">
<value name="Shapes">
<block type="lists_create_with" id="9/|m@80GC9ag8}IOj{BP">
<mutation items="3">
</mutation>
<value name="ADD0">
<block type="variables_get" id="e5Hqj%/ihGaC=s2YYDXA">
<field name="VAR" id="6_D/4-[*;-gYeYnk=5g-">ellipse</field>
</block>
</value>
<value name="ADD1">
<block type="variables_get" id="b=Le?Vg{`@fFX9S#u5!M">
<field name="VAR" id="We,/_d;uC.V~)S=hq*=-">circleBase</field>
</block>
</value>
<value name="ADD2">
<block type="bitbybit.occt.shapes.wire.createCircleWire" id="+:((R!xQ$,..AbW,{vZG">
<value name="Radius">
<block type="math_number" id="bac7GrYcTlm7((ee6Z^h">
<field name="NUM">0.5</field>
</block>
</value>
<value name="Center">
<block type="bitbybit.point.pointXYZ" id="@Y--/8Oxz7#GFw4wUA)}">
<value name="X">
<block type="math_number" id="R@E.$k(ig87FP`#d(ets">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="#DIH;P6r]x_`@Pn:LRtK">
<field name="NUM">-0.6</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="s*$o4CnX4Dc7W{H6xXG2">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="U#_c?{j/h).vLdJgQM^E">
<value name="X">
<block type="math_number" id="_JafH|b),dMJJ40z7Bg:">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="Er*XW=`eeMJ6bDX+1Y/~">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id=",xzCtr#2V_ATE2mGfBY!">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="MakeSolid">
<block type="logic_boolean" id="OQ4*mmn~;YF+`+anC~6Y">
<field name="BOOL">TRUE</field>
</block>
</value>
</block>
</value>
<value name="ADD1">
<block type="bitbybit.occt.operations.makeThickSolidSimple" id="~s/VQ/vz+!5-lwD.coys">
<value name="Shape">
<block type="bitbybit.occt.operations.extrude" id="CjE#$PvXHVTGnzY*zL;e">
<value name="Shape">
<block type="variables_get" id="]F60kEp-d(Zy)lzw8S-e">
<field name="VAR" id="(PEbB=J/ViREj5YtS*hA">translatedEllipse</field>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="y9*7{M%l._nfxrZ-TwFc">
<value name="X">
<block type="math_number" id="wxxxHKZR|u)kU9^1d$Nj">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="variables_get" id="^{xu(o9w14}qfLtRkYvg">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="[igc7d8E~d3SaY^vwxs?">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Offset">
<block type="math_number" id="Xd!c}yr~kwc|P@`(u%az">
<field name="NUM">-0.01</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="`i6{8`|]/1,mz60:ie=6">
<field name="VAR" id="UoA~|DneB9|AaAp~ac!a">floorSlabPromise</field>
<value name="VALUE">
<block type="bitbybit.draw.drawAnyAsync" id="B3yR$;8MFhgpdt}tky}(">
<value name="Entity">
<block type="bitbybit.occt.shapes.compound.makeCompound" id=")OUJ;o`ZQk/iY5x~k,T`">
<value name="Shapes">
<block type="variables_get" id="Ah5FiU9R)ND74;%k`tIt">
<field name="VAR" id="tlp?h~j[L21G.Ga%k*?1">ellipseShapes</field>
</block>
</value>
</block>
</value>
<value name="Options">
<block type="procedures_callreturn" id="Mx9!o11m~iPUWVglk,J/">
<mutation name="getDrawOptions">
<arg name="colour">
</arg>
<arg name="precision">
</arg>
<arg name="opacity">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="),H+^=mJ!%d4IiMa-5(r">
<field name="VAR" id="S~mC6H~r{ei}aZ^i3x/]">colourFloorSlab</field>
</block>
</value>
<value name="ARG1">
<block type="math_number" id="`@ymI)up06sY)HT~d6Zv">
<field name="NUM">0.1</field>
</block>
</value>
<value name="ARG2">
<block type="math_number" id="~-F4vq9%R0|k=,bWmd+#">
<field name="NUM">1</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</next>
</block>
</statement>
<value name="RETURN">
<block type="variables_get" id="o)6D44]2~!,ACrFv6f[=">
<field name="VAR" id="UoA~|DneB9|AaAp~ac!a">floorSlabPromise</field>
</block>
</value>
</block>
<block type="procedures_defreturn" id="[N};E=T*`~7yc_DZj_L6" x="-469" y="-1216">
<mutation>
<arg name="floorHeight" varid="TDrgv^@a*VpNSm4N0;C~">
</arg>
<arg name="slabHeight" varid="*tjILFDu/#c@g-B3xElc">
</arg>
<arg name="colourColumn" varid="rj]vwviGd%O)x*{52Q8K">
</arg>
</mutation>
<field name="NAME">createColumnMesh</field>
<comment pinned="false" h="80" w="160">Describe this function...</comment>
<statement name="STACK">
<block type="variables_set" id="(r4.i-/]Ybm@[ko39hI6">
<field name="VAR" id="QLbvR8+7yFxH+8oUv#~O">polygonPoints</field>
<value name="VALUE">
<block type="lists_create_with" id="P|Lgd!:^*=ljN]aVL-|s">
<mutation items="8">
</mutation>
<value name="ADD0">
<block type="bitbybit.point.pointXYZ" id="wED7!]D}+3mMgNm+=LoH">
<value name="X">
<block type="math_number" id="QlWjWAF_sSd:t2;GF(Mv">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="tHqXiolyTH6H5:S~KN/l">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="g0P)1cCyeF5D,rzFi*vA">
<field name="NUM">0.005</field>
</block>
</value>
</block>
</value>
<value name="ADD1">
<block type="bitbybit.point.pointXYZ" id="HSqBsCGw-|rxYTDeS5Uk">
<value name="X">
<block type="math_number" id="Xkpis/q}_#}/Eq4DJj*V">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="tqcD$!^!y|HV`H[:7wa[">
<field name="NUM">0</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="/E#BcF=t7g[9ZmJRFf]C">
<field name="NUM">0.15</field>
</block>
</value>
</block>
</value>
<value name="ADD2">
<block type="bitbybit.point.pointXYZ" id="{ezelm~^Vq;+YDJzN4!T">
<value name="X">
<block type="math_number" id="r;7)-BuueH7Bd;#5Ss!;">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="pUt|n-3*G$,O`v;g;_fG">
<field name="NUM">0.03</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="d#;36x.r%j01H/bCVx3I">
<field name="NUM">0.05</field>
</block>
</value>
</block>
</value>
<value name="ADD3">
<block type="bitbybit.point.pointXYZ" id="qi~f}7rQ8S2QcW4H+Zgv">
<value name="X">
<block type="math_number" id="8CaP{KpCv*7ltWy54kXu">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="L_6*4@6ta!{/}`z(~bx,">
<field name="NUM">0.1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="(;gn%}zy7cF0!R7];B,|">
<field name="NUM">0.02</field>
</block>
</value>
</block>
</value>
<value name="ADD4">
<block type="bitbybit.point.pointXYZ" id="/8;0M=SVaUXF-Q15+Nq:">
<value name="X">
<block type="math_number" id="N}Dx$LmlZkQ.GIZTZ3*|">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="abRLy^K{-T$K8o4G;DY$">
<field name="OP">MINUS</field>
<value name="A">
<block type="math_arithmetic" id="){XTVT$[UGrRR?nxbZ]A">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="*K5!sUTcU0!A9EX2CEnV">
<field name="VAR" id="TDrgv^@a*VpNSm4N0;C~">floorHeight</field>
</block>
</value>
<value name="B">
<block type="variables_get" id="5Pe~d%8]Vec_RLk^e3T2">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="math_number" id="IBD$17ot,07V`2E2rn85">
<field name="NUM">0.1</field>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id="bj@LrX0yLL%*EuhYuewj">
<field name="NUM">0.015</field>
</block>
</value>
</block>
</value>
<value name="ADD5">
<block type="bitbybit.point.pointXYZ" id="z+l)roCuZjf:[s{AB([%">
<value name="X">
<block type="math_number" id="7Ym^W2LX(dZIIg+70h|O">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="FV|n!a3}=U{6ekWnu85t">
<field name="OP">MINUS</field>
<value name="A">
<block type="math_arithmetic" id="lU/^:L?pL_*c2!,1txHZ">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="hG)(bDqpL1SUY:0E5eY!">
<field name="VAR" id="TDrgv^@a*VpNSm4N0;C~">floorHeight</field>
</block>
</value>
<value name="B">
<block type="variables_get" id="-2K%XaG}J6HXEmAujDSH">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="math_number" id="f@7-Q!{aueCb?#/^0J7O">
<field name="NUM">0.02</field>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id="P?SF$T2Vvm7G1vJNise@">
<field name="NUM">0.13</field>
</block>
</value>
</block>
</value>
<value name="ADD6">
<block type="bitbybit.point.pointXYZ" id="dbS1bK;9h6cg/F0[iN+p">
<value name="X">
<block type="math_number" id="i0%A.~=QBc9b}]ZRp6$e">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="*h*-o|Z/$oJaSOjYW_}r">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="2@oP//t[S)X$nm8bZKo5">
<field name="VAR" id="TDrgv^@a*VpNSm4N0;C~">floorHeight</field>
</block>
</value>
<value name="B">
<block type="variables_get" id="9_RF1:U3e{NYigQoqh~#">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id="T=cHD8$e:(85)q{EVWi#">
<field name="NUM">0.2</field>
</block>
</value>
</block>
</value>
<value name="ADD7">
<block type="bitbybit.point.pointXYZ" id="#Qqdv?E:$ar4S-XSVrQ*">
<value name="X">
<block type="math_number" id="gG%c?{RC/)1JN|[.4s+B">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_arithmetic" id="PsOE8maVyQyR6z3h0_cb">
<field name="OP">MINUS</field>
<value name="A">
<block type="variables_get" id="i_Iq51QKkHGDfP-i6u[k">
<field name="VAR" id="TDrgv^@a*VpNSm4N0;C~">floorHeight</field>
</block>
</value>
<value name="B">
<block type="variables_get" id="[7aN=qgk-AtjrTFch:,H">
<field name="VAR" id="*tjILFDu/#c@g-B3xElc">slabHeight</field>
</block>
</value>
</block>
</value>
<value name="Z">
<block type="math_number" id="?:QrWoyxvt@J^n?=@k]D">
<field name="NUM">0.005</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="variables_set" id="F=6}dt8{ezOi8*={Dzz)">
<field name="VAR" id="/1]Yd?~y*LdRPHP%e%N:">columnMeshPromise</field>
<value name="VALUE">
<block type="bitbybit.draw.drawAnyAsync" id="0e._l{%Zqct3m!o4.fz}">
<value name="Entity">
<block type="bitbybit.occt.fillets.filletEdges" id="D!fnLZ[;5om4PWdd-D{)">
<value name="Shape">
<block type="bitbybit.occt.operations.revolve" id="u3psK08#XTNSs?T)_h~z">
<value name="Shape">
<block type="bitbybit.occt.shapes.wire.createPolygonWire" id="yo6.U,BdU4mUl7-p$U#@">
<value name="Points">
<block type="variables_get" id="zxZzM|a2Z^A:T^%m|*[|">
<field name="VAR" id="QLbvR8+7yFxH+8oUv#~O">polygonPoints</field>
</block>
</value>
</block>
</value>
<value name="Angle">
<block type="math_number" id="fx5OWPNVNWc)uQ@Gh$E5">
<field name="NUM">360</field>
</block>
</value>
<value name="Direction">
<block type="bitbybit.point.pointXYZ" id="gAqs:ZKB0$H#3ZfG0sQu">
<value name="X">
<block type="math_number" id="jvq9I3v-^yusK^7U`kEy">
<field name="NUM">0</field>
</block>
</value>
<value name="Y">
<block type="math_number" id="#|QwZcF~ur,S)y%IpD0l">
<field name="NUM">1</field>
</block>
</value>
<value name="Z">
<block type="math_number" id="a*W)CZ@UMki{6efS`Usa">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
<value name="Copy">
<block type="logic_boolean" id="nfwt#7K{RH6(Ay3Ii{oF">
<field name="BOOL">FALSE</field>
</block>
</value>
</block>
</value>
<value name="Radius">
<block type="math_number" id="G]X_[c0ZOO[R:KaL2Z92">
<field name="NUM">0.1</field>
</block>
</value>
<value name="Indexes">
<block type="lists_create_with" id="Cf]e0g_?*_zu!Wsqx7=~">
<mutation items="4">
</mutation>
<value name="ADD0">
<block type="math_number" id="/+s=X$rjV0*}EM3m#k^c">
<field name="NUM">3</field>
</block>
</value>
<value name="ADD1">
<block type="math_number" id="ii$y)MB;B4e3KZQYO$u@">
<field name="NUM">5</field>
</block>
</value>
<value name="ADD2">
<block type="math_number" id="SE:O31QRPzTGjkEtU!!_">
<field name="NUM">7</field>
</block>
</value>
<value name="ADD3">
<block type="math_number" id="Q@L`1N:jtKpBCQbFX7gu">
<field name="NUM">9</field>
</block>
</value>
</block>
</value>
</block>
</value>
<value name="Options">
<block type="procedures_callreturn" id="Tgl`lJN.nDn!9mA9URWu">
<mutation name="getDrawOptions">
<arg name="colour">
</arg>
<arg name="precision">
</arg>
<arg name="opacity">
</arg>
</mutation>
<value name="ARG0">
<block type="variables_get" id="wn/M2Qi}Ewbv[^GgD}bs">
<field name="VAR" id="rj]vwviGd%O)x*{52Q8K">colourColumn</field>
</block>
</value>
<value name="ARG1">
<block type="math_number" id="wiXV2$k|D;Reg%BjI]Az">
<field name="NUM">0.2</field>
</block>
</value>
<value name="ARG2">
<block type="math_number" id="5O#x/8Z$[jtN^P8oVyqU">
<field name="NUM">1</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</statement>
<value name="RETURN">
<block type="variables_get" id=";-O+}F-8t2jp?*yonSc}">
<field name="VAR" id="/1]Yd?~y*LdRPHP%e%N:">columnMeshPromise</field>
</block>
</value>
</block>
<block type="procedures_defnoreturn" id=";eI1a`pw0bE_ji:CFeY)" x="-515" y="457">
<mutation>
<arg name="windowRadius" varid="]YktWGTy?ErG0hM[h.7/">
</arg>
<arg name="floorHeight" varid="TDrgv^@a*VpNSm4N0;C~">
</arg>
<arg name="colourCoreGlass" varid="]z}#wnp4pXe*d`r=Cm{:">
</arg>
<arg name="colourCoreLift" varid="{/XEl6kOU#=Hq6A`-_=5">
</arg>
</mutation>
<field name="NAME">drawCore</field>
<comment pinned="false" h="80" w="160">Describe this function...</comment>
<statement name="STACK">
<block type="bitbybit.draw.drawAnyAsyncNoReturn" id="f;KZBpNQ)=z~97iHlLzK">
<value name="Entity">
<block type="bitbybit.occt.fillets.filletEdges" id="[n(s~tF?D-Qd[cUto;[#">
<value name="Shape">
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