Example in Blockly

Example in Blockly script details
Type
Blockly logo image
blockly
App Version
0.13.0
Visibility
public
Date Created
Feb 21, 2022, 7:40:27 AM
Last Edit Date
Dec 7, 2023, 1:43:13 PM

Script Details

The Code
<xml xmlns="https://developers.google.com/blockly/xml"> <variables> <variable id="/O{gwp#|?ETbZ,{CdgTZ">globalNode</variable> <variable id="z`4,=;!/!RV8`q#,VN3c">pointLight</variable> <variable id="|_}u8N6*Nm(HH,-R|e}=">pointLight2</variable> <variable id="x[i.eb0q4yP|N}:h_L!_">sharkMeshPromise</variable> <variable id="Rb.//eaC^-=NwUPn5!}8">result</variable> <variable id=";5h%^BJh)`CAnK}F:xTC">sharkInstances</variable> <variable id="w]F3AtioA-ce0PoUY`(,">i</variable> <variable id="~MwI1K$/`cUlVri|vBBF">j</variable> <variable id="m]fS9+85/f^gb95m8b$3">rotationCount</variable> <variable id="mmqCdOrUFKwuJH)).pk@">sharkInstance</variable> <variable id="1!.sAqi$3LgPaWlN[s/{">timeElapsedFromPreviousFrame</variable> <variable id="9yYuO^L^=eDN@I{PX._i">size</variable> <variable id="Sl/Sh}i.V2l`]!ci5At@">k</variable> <variable id="^0%.LXEQTuQf9^a1X[@7">position</variable> <variable id="TX@@oa.EcQQv=/a/ylAv">zCoord</variable> </variables> <block type="bitbybit.babylon.scene.backgroundColour" id="LMY:F%+asm?)lUe5[-rc" x="-4209" y="-2382"> <value name="Colour"> <block type="colour_picker" id="gBB[h/BCddJ:M,C-Ot,K"> <field name="COLOUR">#333333</field> </block> </value> <next> <block type="variables_set" id="pam/]lB]^hN`sk`5zQK^"> <field name="VAR" id="/O{gwp#|?ETbZ,{CdgTZ">globalNode</field> <value name="VALUE"> <block type="bitbybit.babylon.node.createNodeFromRotation" id="qv_Q1R(q}vvL{T-Hj%BO"> <value name="Parent"> <block type="bitbybit.babylon.node.getRootNode" id="hD3,lh87]3$rEMy?hu6z"> </block> </value> <value name="Origin"> <block type="bitbybit.point.pointXYZ" id=";ds:k@Wi7yu)`@ngk+~E"> <value name="X"> <block type="math_number" id="jT=3Ue5o2$zN5rgch:Z8"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="rk(E]PL{Sup{(5Hd3t5-"> <field name="NUM">0</field> </block> </value> <value name="Z"> <block type="math_number" id="3H*A.c}#C33iOFcI@9oW"> <field name="NUM">0</field> </block> </value> </block> </value> <value name="Rotation"> <block type="bitbybit.point.pointXYZ" id="oNiPrW@66Qs@q|wAhFch"> <value name="X"> <block type="math_number" id="0lF{U(e/Y(bm.:/j*;Dy"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id=",z$P|!V)aaTdH]br5CdV"> <field name="NUM">0</field> </block> </value> <value name="Z"> <block type="math_number" id="SDt4^(aHvy,tk$M,:..Y"> <field name="NUM">0</field> </block> </value> </block> </value> </block> </value> <next> <block type="variables_set" id="6=PWUow~bY1e333Qm5kw"> <field name="VAR" id="z`4,=;!/!RV8`q#,VN3c">pointLight</field> <value name="VALUE"> <block type="bitbybit.babylon.scene.drawPointLight" id="^*K(Ze`[=NEFR#/2NP1_"> <value name="Position"> <block type="bitbybit.point.pointXYZ" id="=i3qjeHCPuKyidHS](VZ"> <value name="X"> <block type="math_number" id=")1k=U:TIE~99]Wq%ixhT"> <field name="NUM">4</field> </block> </value> <value name="Y"> <block type="math_number" id="znP~x,O*r}ZP.oN,c|Q6"> <field name="NUM">9</field> </block> </value> <value name="Z"> <block type="math_number" id="7BO7`!)hGFZ@y:P+k;6~"> <field name="NUM">7</field> </block> </value> </block> </value> <value name="Intensity"> <block type="math_number" id="SRDua/2#uts-FOW;,wxU"> <field name="NUM">4000</field> </block> </value> <value name="Diffuse"> <block type="colour_picker" id="Rgdc9sBjb/LOwiATIizr"> <field name="COLOUR">#3366ff</field> </block> </value> <value name="Specular"> <block type="colour_picker" id="S[$3Q_|BUjS:ol2swJ6$"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="Radius"> <block type="math_number" id="Sq1nQGq38N1{o`z2df!z"> <field name="NUM">0</field> </block> </value> <value name="ShadowGeneratorMapSize"> <block type="math_number" id="}CZ(TORyfUi#Y6Faska2"> <field name="NUM">2000</field> </block> </value> <value name="EnableShadows"> <block type="logic_boolean" id="u0{Hb;oEv-=/K88ivn|)"> <field name="BOOL">TRUE</field> </block> </value> <value name="ShadowDarkness"> <block type="math_number" id="`hiVC3G=wU4?B8H/}c@k"> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="variables_set" id="r!jFE#~*PeUzU2N%5C{P"> <field name="VAR" id="|_}u8N6*Nm(HH,-R|e}=">pointLight2</field> <value name="VALUE"> <block type="bitbybit.babylon.scene.drawPointLight" id="qit/EOP95oytOznj:f,F"> <value name="Position"> <block type="bitbybit.point.pointXYZ" id="]hq5-c-Z@r%3bX-J/XbC"> <value name="X"> <block type="math_number" id="Gs:$NX~/$%IiZ350%#rq"> <field name="NUM">-7</field> </block> </value> <value name="Y"> <block type="math_number" id="f:pIA.cL759g|+8^(1F*"> <field name="NUM">7</field> </block> </value> <value name="Z"> <block type="math_number" id="D[e)MJFVk}F6Z`kfm3?5"> <field name="NUM">-8</field> </block> </value> </block> </value> <value name="Intensity"> <block type="math_number" id="9Z5L~D#H_tP{:6}g``At"> <field name="NUM">4000</field> </block> </value> <value name="Diffuse"> <block type="colour_picker" id="%zGv{Ro%o%wR537p$R4|"> <field name="COLOUR">#3366ff</field> </block> </value> <value name="Specular"> <block type="colour_picker" id=",fLrEzoYXFxWo5:7LG~9"> <field name="COLOUR">#ffffff</field> </block> </value> <value name="Radius"> <block type="math_number" id="EBUL.=~Y8K4E4nZLV08)"> <field name="NUM">0</field> </block> </value> <value name="ShadowGeneratorMapSize"> <block type="math_number" id="zfzjVvD$ITL*yPL7uFfM"> <field name="NUM">2000</field> </block> </value> <value name="EnableShadows"> <block type="logic_boolean" id="x12KM:t/Z1YocWn0m:5}"> <field name="BOOL">FALSE</field> </block> </value> <value name="ShadowDarkness"> <block type="math_number" id="9hC8g$C#lsD$-qwQ2:y="> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.setParent" id="IM4+hLxkuTNG(VH2qX$!"> <value name="BabylonMesh"> <block type="variables_get" id="SJ!}rc)W#]5#+~KDV#6;"> <field name="VAR" id="z`4,=;!/!RV8`q#,VN3c">pointLight</field> </block> </value> <value name="ParentMesh"> <block type="variables_get" id=";vC`J@~O?;jfCa90*+qx"> <field name="VAR" id="/O{gwp#|?ETbZ,{CdgTZ">globalNode</field> </block> </value> <next> <block type="bitbybit.babylon.mesh.setParent" id="b`{xepIU{[Id3TJuIrl_"> <value name="BabylonMesh"> <block type="variables_get" id="%6!w3wl]N8Lk]pF9R=[_"> <field name="VAR" id="|_}u8N6*Nm(HH,-R|e}=">pointLight2</field> </block> </value> <value name="ParentMesh"> <block type="variables_get" id="I,!/)(Ur8|n)=t9[9%]y"> <field name="VAR" id="/O{gwp#|?ETbZ,{CdgTZ">globalNode</field> </block> </value> <next> <block type="bitbybit.draw.drawAnyAsyncNoReturn" id="#*.f_YgH/)s)vV??CkVX"> <value name="Entity"> <block type="bitbybit.occt.shapes.face.createCircleFace" id="!rF]`Dyb%Q^}ji)8A3I?"> <value name="Radius"> <block type="math_number" id="*)uXv1-@10HK}D:wfF2?"> <field name="NUM">40</field> </block> </value> <value name="Center"> <block type="bitbybit.point.pointXYZ" id="X/:l!%_=t5G.[E?Ntqrf"> <value name="X"> <block type="math_number" id="WD@uQJ_Y)][a12TRx75X"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="LWXNzf7r_F~Gk-nH~5?G"> <field name="NUM">-1</field> </block> </value> <value name="Z"> <block type="math_number" id="*Fah_t$Mcx`5QqE8`2[l"> <field name="NUM">0</field> </block> </value> </block> </value> <value name="Direction"> <block type="bitbybit.point.pointXYZ" id="|:4/|^)rz{ZXv3DB|22F"> <value name="X"> <block type="math_number" id="NQNr@3DEdrUL#%Yobwy%"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="math_number" id="y5H[%[nh)gs,N{]m(-=%"> <field name="NUM">1</field> </block> </value> <value name="Z"> <block type="math_number" id=",d{LvK%L+r]6J6*4+huC"> <field name="NUM">0</field> </block> </value> </block> </value> </block> </value> <value name="Options"> <block type="bitbybit.draw.optionsOcctShape" id="A~-y?|wu3V^XN*w_efrH"> <value name="FaceOpacity"> <block type="math_number" id="livceSOU:T/zHD,uT5{W"> <field name="NUM">1</field> </block> </value> <value name="EdgeOpacity"> <block type="math_number" id="0Fk[qO%R`ehAF(|;J8)="> <field name="NUM">1</field> </block> </value> <value name="EdgeColour"> <block type="colour_picker" id="*{bp){OBBzv]ZTfQ{~re"> <field name="COLOUR">#bbbbff</field> </block> </value> <value name="FaceColour"> <block type="colour_picker" id="Y]gVhmD|l/tuIdYHa7g_"> <field name="COLOUR">#333333</field> </block> </value> <value name="EdgeWidth"> <block type="math_number" id="`]Pt8]-#DP.RVKoiq@ai"> <field name="NUM">2</field> </block> </value> <value name="DrawEdges"> <block type="logic_boolean" id="x79cP(i=lkq_FitrokwN"> <field name="BOOL">FALSE</field> </block> </value> <value name="DrawFaces"> <block type="logic_boolean" id="I12Ld1Qe+/7`8:q,xdG["> <field name="BOOL">TRUE</field> </block> </value> <value name="Precision"> <block type="math_number" id="WMCo.V%r-NhpJbW2KXkY"> <field name="NUM">0.5</field> </block> </value> <value name="DrawEdgeIndexes"> <block type="logic_boolean" id="1WzCn4?/54*Q2pPqw;Y2"> <field name="BOOL">FALSE</field> </block> </value> <value name="EdgeIndexHeight"> <block type="math_number" id=",?W]l$Mjd_~2.t^hp?PS"> <field name="NUM">0.06</field> </block> </value> <value name="EdgeIndexColour"> <block type="colour_picker" id="OA7Kb|gDauR,P2a~n@I#"> <field name="COLOUR">#bbbbff</field> </block> </value> <value name="DrawFaceIndexes"> <block type="logic_boolean" id="%N5AVyFbY2ta/JHpVf,."> <field name="BOOL">FALSE</field> </block> </value> <value name="FaceIndexHeight"> <block type="math_number" id="?job`|qKaJ%b6v/S#Ts("> <field name="NUM">0.06</field> </block> </value> <value name="FaceIndexColour"> <block type="colour_picker" id="!LC6{vpqXp#*5A:CD^bW"> <field name="COLOUR">#0000ff</field> </block> </value> </block> </value> <next> <block type="variables_set" id="Gf8dk4ibW3i$:OV5JR^W"> <field name="VAR" id="x[i.eb0q4yP|N}:h_L!_">sharkMeshPromise</field> <value name="VALUE"> <block type="bitbybit.babylon.io.loadAssetIntoScene" id="/x/1spk}w5Hf!FuZJYQX"> <value name="AssetFile"> <block type="bitbybit.asset.getFile" id="`6[5;nv0J%;:o1X/$6}2"> <value name="FileName"> <block type="text" id="ZJM_7ZeU6c-(W@YO-qyh"> <field name="TEXT">shark.glb</field> </block> </value> </block> </value> </block> </value> <next> <block type="base_time_then" id="BM{fvzr%@W+kD$v^h.y*"> <field name="Result" id="Rb.//eaC^-=NwUPn5!}8">result</field> <value name="Promise"> <block type="variables_get" id="Q?IS*j/vfXH%Hm95X2GI"> <field name="VAR" id="x[i.eb0q4yP|N}:h_L!_">sharkMeshPromise</field> </block> </value> <statement name="Then"> <block type="bitbybit.babylon.mesh.hide" id="#ssM.N6c)?#WscB6PnDp"> <value name="BabylonMesh"> <block type="variables_get" id="B/%SwM$!w1JuV!|LElSD"> <field name="VAR" id="Rb.//eaC^-=NwUPn5!}8">result</field> </block> </value> <value name="IncludeChildren"> <block type="logic_boolean" id="o=#N0{J{E=c,7/8u$ak8"> <field name="BOOL">TRUE</field> </block> </value> <next> <block type="variables_set" id="RC}eb{4q4:@C]Yw-|t`r"> <field name="VAR" id=";5h%^BJh)`CAnK}F:xTC">sharkInstances</field> <value name="VALUE"> <block type="lists_create_with" id="mBY`^-K51Z1}FqqTg!q4"> <mutation items="0"> </mutation> </block> </value> <next> <block type="controls_for" id="Rk!qC_zd((x@r+8rJKZ*"> <field name="VAR" id="w]F3AtioA-ce0PoUY`(,">i</field> <value name="FROM"> <block type="math_number" id="uKV%Agz+n(=Vbtx0;$Tm"> <field name="NUM">-10</field> </block> </value> <value name="TO"> <block type="math_number" id="e^-RJn[!p^wZa4N+bYxa"> <field name="NUM">10</field> </block> </value> <value name="BY"> <block type="math_number" id="Y1#,?co*;*Z%Qar2*!(8"> <field name="NUM">4</field> </block> </value> <statement name="DO"> <block type="controls_for" id="%y|O(8lJr|_f|n6}~7Sx"> <field name="VAR" id="~MwI1K$/`cUlVri|vBBF">j</field> <value name="FROM"> <block type="math_number" id="~|%aXB3^mtU}L{j5a48*"> <field name="NUM">-28</field> </block> </value> <value name="TO"> <block type="math_number" id="Iexkn7^y9UE*WB@|Axl_"> <field name="NUM">28</field> </block> </value> <value name="BY"> <block type="math_number" id="?jLBfsd!t*=C0V^?aezo"> <field name="NUM">7</field> </block> </value> <statement name="DO"> <block type="variables_set" id="x~fU1A`gh#0M$ygHuXIG"> <field name="VAR" id="mmqCdOrUFKwuJH)).pk@">sharkInstance</field> <value name="VALUE"> <block type="bitbybit.babylon.mesh.createMeshInstance" id="m,2VB?pa?Si_V4aMi8L}"> <value name="Mesh"> <block type="variables_get" id="@m?u8]zaOwI@ax;S;2/]"> <field name="VAR" id="Rb.//eaC^-=NwUPn5!}8">result</field> </block> </value> </block> </value> <next> <block type="variables_set" id="x??]Hv2gtjJlhwuR:n7Z"> <field name="VAR" id="9yYuO^L^=eDN@I{PX._i">size</field> <value name="VALUE"> <block type="bitbybit.math.remap" id="_-4(r?qAs!PjFIZpsw{L"> <value name="Number"> <shadow type="math_number" id="}Ekk3xkT|y0j5(i7YDr["> <field name="NUM">5</field> </shadow> <block type="bitbybit.math.random" id=",B-p~VQgvI]=d|S2KS!K"> </block> </value> <value name="FromLow"> <block type="math_number" id="=8W4+lKVZ|E.(g}N%bWK"> <field name="NUM">0</field> </block> </value> <value name="FromHigh"> <block type="math_number" id="]wVrcY|E0;Wzb7:-{g%l"> <field name="NUM">1</field> </block> </value> <value name="ToLow"> <block type="math_number" id="FX;buD;(@%v%m9K*^S,6"> <field name="NUM">0.002</field> </block> </value> <value name="ToHigh"> <block type="math_number" id="H@y[yb+.v@nbi,6$mPFm"> <field name="NUM">0.004</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.setScale" id="SV/3i[o,$J;SqG_=)VN`"> <value name="BabylonMesh"> <block type="variables_get" id="Do2f@#l9v/73%hZ[TQ*/"> <field name="VAR" id="mmqCdOrUFKwuJH)).pk@">sharkInstance</field> </block> </value> <value name="Scale"> <block type="bitbybit.point.pointXYZ" id=",o~YDQ9/:Zph2@21=j}I"> <value name="X"> <block type="variables_get" id="Mu5/8xA]HpE(;-DMGu05"> <field name="VAR" id="9yYuO^L^=eDN@I{PX._i">size</field> </block> </value> <value name="Y"> <block type="variables_get" id="6+{13U4yiKCUURVpU$)E"> <field name="VAR" id="9yYuO^L^=eDN@I{PX._i">size</field> </block> </value> <value name="Z"> <block type="variables_get" id="3f$bR@rD!_Y(f#${@[8x"> <field name="VAR" id="9yYuO^L^=eDN@I{PX._i">size</field> </block> </value> </block> </value> <next> <block type="bitbybit.babylon.mesh.setPosition" id="5Gcq:o_^oq?dDPE-b:YF"> <value name="BabylonMesh"> <block type="variables_get" id="$.|o229HE|S1jHw;VM#+"> <field name="VAR" id="mmqCdOrUFKwuJH)).pk@">sharkInstance</field> </block> </value> <value name="Position"> <block type="bitbybit.point.pointXYZ" id="D%0HL)QG$7`2sAZP_fRI"> <value name="X"> <block type="math_arithmetic" id="-pu)g;L_kE3Oxqytv}~h"> <field name="OP">ADD</field> <value name="A"> <block type="variables_get" id="4iE!5!rO6_y][f_Y3{2z"> <field name="VAR" id="w]F3AtioA-ce0PoUY`(,">i</field> </block> </value> <value name="B"> <block type="math_arithmetic" id="@3c8$EM@r)}/IE|SPRdD"> <field name="OP">MULTIPLY</field> <value name="A"> <block type="math_number" id="4wv_*~)ws_l$y!IGrf-n"> <field name="NUM">2</field> </block> </value> <value name="B"> <block type="bitbybit.math.random" id="?[=)mLkIChvP$tp0fL/;"> </block> </value> </block> </value> </block> </value> <value name="Y"> <block type="math_arithmetic" id="sL,~=%]LPC:EItoN(jsC"> <field name="OP">MULTIPLY</field> <value name="A"> <block type="math_number" id="|qQ(A/Fh/VL?mC(#jGUm"> <field name="NUM">5</field> </block> </value> <value name="B"> <block type="bitbybit.math.random" id="S=gmGly3%D$YY@iH%T|W"> </block> </value> </block> </value> <value name="Z"> <block type="math_arithmetic" id="u?,OP-Lp|8MGzix9Bs/k"> <field name="OP">ADD</field> <value name="A"> <block type="variables_get" id="3/.!yK=I!}F5S`RHS;n8"> <field name="VAR" id="~MwI1K$/`cUlVri|vBBF">j</field> </block> </value> <value name="B"> <block type="math_arithmetic" id="3G{7amdaK6l6,`UyvctE"> <field name="OP">MULTIPLY</field> <value name="A"> <block type="math_number" id="guD_n?RX-~Qj!)=p7E8n"> <field name="NUM">2</field> </block> </value> <value name="B"> <block type="bitbybit.math.random" id="n0`n6Rd]CExgdHhSM2A;"> </block> </value> </block> </value> </block> </value> </block> </value> <next> <block type="lists_setIndex" id="^0|5:k.=FK!2]Djp=f%V"> <mutation at="false"> </mutation> <field name="MODE">INSERT</field> <field name="WHERE">LAST</field> <value name="LIST"> <block type="variables_get" id="0TAf?gdgn*c:]k#;.}##"> <field name="VAR" id=";5h%^BJh)`CAnK}F:xTC">sharkInstances</field> </block> </value> <value name="TO"> <block type="variables_get" id="G04x;=xp(6c^S-ykh8GO"> <field name="VAR" id="mmqCdOrUFKwuJH)).pk@">sharkInstance</field> </block> </value> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </statement> <next> <block type="variables_set" id="Is.wGjR)Tft2Yw^4jq_c"> <field name="VAR" id="m]fS9+85/f^gb95m8b$3">rotationCount</field> <value name="VALUE"> <block type="math_number" id="8afma:@l;KciFQ2rUsF#"> <field name="NUM">0</field> </block> </value> <next> <block type="base_time_update" id="NUOkugRzL68qx@K7sWkq"> <field name="TimePassedMs" id="1!.sAqi$3LgPaWlN[s/{">timeElapsedFromPreviousFrame</field> <statement name="Update"> <block type="math_change" id="2Nf2(THYa!:N`U4ANi^P"> <field name="VAR" id="m]fS9+85/f^gb95m8b$3">rotationCount</field> <value name="DELTA"> <shadow type="math_number" id="!jhhhC}1U~#rmo+s$BgL"> <field name="NUM">0.3</field> </shadow> </value> <next> <block type="bitbybit.babylon.mesh.setRotation" id="G8OQ+5Kld31hU+%}A[~n"> <value name="BabylonMesh"> <block type="variables_get" id="NCC=i;:Lkgd0P[x8T3qv"> <field name="VAR" id="/O{gwp#|?ETbZ,{CdgTZ">globalNode</field> </block> </value> <value name="Rotation"> <block type="bitbybit.point.pointXYZ" id="Qj7]3wif`perewo9d6FE"> <value name="X"> <block type="math_number" id="Z[D$Rzv(;.$e^,?BJSjQ"> <field name="NUM">0</field> </block> </value> <value name="Y"> <block type="variables_get" id="_DncD+cxQn*K/q(XcAZW"> <field name="VAR" id="m]fS9+85/f^gb95m8b$3">rotationCount</field> </block> </value> <value name="Z"> <block type="math_number" id="NM$B%5-q|5x54];8^qW`"> <field name="NUM">0</field> </block> </value> </block> </value> <next> <block type="controls_forEach" id="1X2=J14Srsug(uQfSuay"> <field name="VAR" id="Sl/Sh}i.V2l`]!ci5At@">k</field> <value name="LIST"> <block type="variables_get" id="E)-8r4j30)C$[q`lr{);"> <field name="VAR" id=";5h%^BJh)`CAnK}F:xTC">sharkInstances</field> </block> </value> <statement name="DO"> <block type="bitbybit.babylon.mesh.moveForward" id="e)n=xHh{wed=b{.E$SlD"> <value name="BabylonMesh"> <block type="variables_get" id="~xQd[ms.`_93Bx`[]u3}"> <field name="VAR" id="Sl/Sh}i.V2l`]!ci5At@">k</field> </block> </value> <value name="Distance"> <block type="math_number" id="$gn|V[qW(#S#y789^;t+"> <field name="NUM">0.05</field> </block> </value> <next> <block type="variables_set" id=";i!y:[BwB@scirpGBhs0"> <field name="VAR" id="^0%.LXEQTuQf9^a1X[@7">position</field> <value name="VALUE"> <block type="bitbybit.babylon.mesh.getPosition" id="MSo_jH`v%ZFF:52SISnB"> <value name="BabylonMesh"> <block type="variables_get" id="BDtCh/p%]jOW^8xjJG7#"> <field name="VAR" id="Sl/Sh}i.V2l`]!ci5At@">k</field> </block> </value> </block> </value> <next> <block type="variables_set" id="#xujn]{iCIE@[lMH@bWp"> <field name="VAR" id="TX@@oa.EcQQv=/a/ylAv">zCoord</field> <value name="VALUE"> <block type="bitbybit.point.getZ" id="!goK-Ajwb]j~L]JM:DGl"> <value name="Point"> <block type="variables_get" id="z*@6Gj9vtvh*me|mZNDf"> <field name="VAR" id="^0%.LXEQTuQf9^a1X[@7">position</field> </block> </value> </block> </value> <next> <block type="controls_if" id="/%4oRY]/iQ-zM[5R]iis"> <value name="IF0"> <block type="logic_compare" id="B+Y=}zK,f7KCkZebbeFT"> <field name="OP">GT</field> <value name="A"> <block type="variables_get" id="Vbzg(`[w_ZsezX6c[Kf,"> <field name="VAR" id="TX@@oa.EcQQv=/a/ylAv">zCoord</field> </block> </value> <value name="B"> <block type="math_number" id="CmDp~fDju0r4/lk}Sjzr"> <field name="NUM">28</field> </block> </value> </block> </value> <statement name="DO0"> <block type="bitbybit.babylon.mesh.setPosition" id="lTKaR}5A]ttZ`I;/7]TE"> <value name="BabylonMesh"> <block type="variables_get" id="nD91l]Cmk_LESaPtIeaZ"> <field name="VAR" id="Sl/Sh}i.V2l`]!ci5At@">k</field> </block> </value> <value name="Position"> <block type="bitbybit.point.pointXYZ" id=")=+H-t:,ES#}RTw[mt,."> <value name="X"> <block type="bitbybit.point.getX" id="-(I%;B9!N3u?HRZS~49K"> <value name="Point"> <block type="variables_get" id="Qb|TlT}G7_#E~nF;c!l?"> <field name="VAR" id="^0%.LXEQTuQf9^a1X[@7">position</field> </block> </value> </block> </value> <value name="Y"> <block type="bitbybit.point.getY" id=".U?ihd.e-~PcR@*Z/R)%"> <value name="Point"> <block type="variables_get" id="7yFky}WI9E|1P[lIvhx^"> <field name="VAR" id="^0%.LXEQTuQf9^a1X[@7">position</field> </block> </value> </block> </value> <value name="Z"> <block type="math_number" id="yL*j2o::/LCQ,]z=`ORF"> <field name="NUM">-28</field> </block> </value> </block> </value> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </xml>