
blocklyWe created this small script of rotating Bit By Bit Developers logo that shows how to program click effects on 3D objects. You can hover on the object and it will slightly change the colour properties or you can also click on it - then it will turn pink and change the rotation direction. In a sense it is a fancy 3D button. We use physically based metallic roughness materials for logo effects.
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<block type="math_number" id="{%,O(/0!_pqb|acnghr9">
<field name="NUM">1</field>
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<value name="Options">
<block type="bitbybit.draw.optionsOcctShape" id="Du8[)^5:plMU+D(SxRJ:">
<value name="FaceOpacity">
<block type="math_number" id="!)TK1:OpB9Mk85Mv7g-F">
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<block type="math_number" id="~@vdLj(mo3YKG`T=;g/2">
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<value name="EdgeColour">
<block type="colour_picker" id="eIr6H]bY+TaSeJ]L!^%u">
<field name="COLOUR">#bbbbff</field>
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<value name="FaceColour">
<block type="colour_picker" id="mZp=s/W4V76Pyu0,Him;">
<field name="COLOUR">#0000ff</field>
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<block type="colour_picker" id="#:Ntot[Ik?c}Uz+l3@Cp">
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<block type="colour_picker" id="OCgHP:4~oGR7=*v%YER|">
<field name="COLOUR">#0000ff</field>
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<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
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<block type="variables_set" id="3|4NprgdBgLGbv*9LHh1">
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<value name="IncludeChildren">
<block type="logic_boolean" id="aqBu/a@~!q!9TJRWz]H$">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="km*|,Spxt[eRDQz.7M*Z">
<value name="BabylonMesh">
<block type="variables_get" id="/wJ$ig]CLGRz61kwWlx(">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="GP.PPQ`^X|/ae8|E!l!~">
<field name="VAR" id="Grn}]|~RxUc.fzFn.NS(">materialClick</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="v8u~,~,|bH$T:R+gojB,">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="variables_set" id="MP^L#w;oclQ7y~:0dBds">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
<value name="VALUE">
<block type="math_arithmetic" id="_x^c6UVye7DAr_WY`HfO">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="F*(C8}g)JYcc1~t?KC)Y">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
</block>
</value>
<value name="B">
<block type="math_number" id="EO`hHd3SYQ]LN6c/[a*s">
<field name="NUM">-1</field>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</statement>
</block>
</next>
</block>
</next>
</block>
</statement>
<next>
<block type="base_time_on_pointer_up" id="yt;l0~LdVe3)+WgP*xTJ">
<statement name="Update">
<block type="variables_set" id="o=E/HrOSp6?VZ#lyxZ5e">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
<value name="VALUE">
<block type="logic_boolean" id="DVv1]_PTG;JRbn7Bm;d}">
<field name="BOOL">FALSE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="Ublx1W$!b?LCOqa$KT|1">
<value name="BabylonMesh">
<block type="variables_get" id="$d#lUtvpCY7^dWL9*jn(">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="`*eyZjOdQ4~wrIzVp?jD">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
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<value name="IncludeChildren">
<block type="logic_boolean" id="{%qbzDI@}9T93*;pL!U]">
<field name="BOOL">TRUE</field>
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</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="ffVBQe+}Y58*|p|KBo[E">
<value name="BabylonMesh">
<block type="variables_get" id="iPUgX(LlvKa0y+Dz@~?H">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
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<value name="Material">
<block type="variables_get" id=":#K!+aEy+!50u4mzoUU9">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="Da]d.lQQ:eJ_rP7y-1}(">
<field name="BOOL">TRUE</field>
</block>
</value>
</block>
</next>
</block>
</next>
</block>
</statement>
<next>
<block type="base_time_update" id=";q:h6Yx0cPd,M*5k5cCe">
<field name="TimePassedMs" id="w3^kPA(_Vzj,lzp/i[2M">timeElapsedFromPreviousFrame</field>
<statement name="Update">
<block type="variables_set" id="0W.+~M}IA|#hXevu#!m:">
<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
<value name="VALUE">
<block type="bitbybit.babylon.pick.pickWithPickingRay" id="/Uou{kdFw5CtGnF$Ay-/">
</block>
</value>
<next>
<block type="controls_if" id="/=f*Bu(CRwhe`[U1:ixh">
<mutation elseif="1">
</mutation>
<value name="IF0">
<block type="logic_operation" id="PwD+.?!@Nixrty~QS$_v">
<field name="OP">AND</field>
<value name="A">
<block type="logic_negate" id="r7RA=h$f+G?RH?F^Aqb^">
<value name="BOOL">
<block type="variables_get" id="OOGd:=gJs8y1E_~9J=ci">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="bitbybit.babylon.pick.hit" id="8$js?FUq-t]fG;xo=yTQ">
<value name="PickInfo">
<block type="variables_get" id="Y|;2LX#t#)fIH2Y+my}j">
<field name="VAR" id="C/=HN{XQj1H@w]^dPWA3">pickResultMouseMove</field>
</block>
</value>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="bitbybit.babylon.mesh.setMaterial" id="Wu~;KJ|CjIvDoCIzt-w^">
<value name="BabylonMesh">
<block type="variables_get" id="8/v01C^QP0i.QuqR=?Z?">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="/3_wce;!ahTrwp$H4)%4">
<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="``5H]e.05I~Px)qL3N=F">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="0nL0i5$w9hl!WItnosnU">
<value name="BabylonMesh">
<block type="variables_get" id="jd+~v[J|B3OK|Td.UNp~">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="t#bqcA4CqUB.[_$kj[/^">
<field name="VAR" id="i,)5_]+Bmc8hzvSWnSA0">materialHover</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="?nC!M2.xM@([M))xelh:">
<field name="BOOL">TRUE</field>
</block>
</value>
</block>
</next>
</block>
</statement>
<value name="IF1">
<block type="logic_negate" id="BvfBQ!{gT5C7A.K;PLB,">
<value name="BOOL">
<block type="variables_get" id="E^(s7wMboe_-)hP1C]l]">
<field name="VAR" id="c%A9]NAPBcSg]Gu_s.N+">pointerPressed</field>
</block>
</value>
</block>
</value>
<statement name="DO1">
<block type="bitbybit.babylon.mesh.setMaterial" id="VxezbjEJ=d[,)Aw3geWU">
<value name="BabylonMesh">
<block type="variables_get" id=":^Qd7e|fR)%?VP:Q2Ltc">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id="q*.}yb,Wau`W5jRv_`-U">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="i,5*uMeQ$E{!fM8^:tbS">
<field name="BOOL">TRUE</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.setMaterial" id="Y^YLlk[R(.T!ez_$esXQ">
<value name="BabylonMesh">
<block type="variables_get" id="j{77nfx$H88)7,*}i`y(">
<field name="VAR" id="c$rBjv!DFHaw$jRw|H@#">base</field>
</block>
</value>
<value name="Material">
<block type="variables_get" id=".l;R^P~^Id~y]vooZF]U">
<field name="VAR" id=",6y_n%;OpV+jS~)+l}`s">material</field>
</block>
</value>
<value name="IncludeChildren">
<block type="logic_boolean" id="mkLRF9QAopDcAlRTObrt">
<field name="BOOL">TRUE</field>
</block>
</value>
</block>
</next>
</block>
</statement>
<next>
<block type="bitbybit.babylon.mesh.yaw" id="8dK.p(:,h$f?9(21Ynb`">
<value name="BabylonMesh">
<block type="variables_get" id="7-rdB4mln!ljREm]rX@i">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Rotate">
<block type="variables_get" id="}}6bec1cSFAt19rtWsaB">
<field name="VAR" id="X#D|37`{jEGj*6^s-_}S">rotationValue</field>
</block>
</value>
<next>
<block type="bitbybit.babylon.mesh.moveUp" id="*{$ZzzdH^4,pdrEJqz_+">
<value name="BabylonMesh">
<block type="variables_get" id="FjT0.9!{3Ak`+5g$pLlr">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
<value name="Distance">
<block type="variables_get" id="mUVXBA9+_L}7Ug@O}NQ6">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
</block>
</value>
<next>
<block type="variables_set" id="f?8nTZ(19TI}EIgh1+6@">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
<value name="VALUE">
<block type="bitbybit.point.getY" id="9nqMztm`B%,COKkUyVIs">
<value name="Point">
<block type="bitbybit.babylon.mesh.getAbsolutePosition" id="+=cKnXg:=|Qj~+f`unzf">
<value name="BabylonMesh">
<block type="variables_get" id="]uncR$MAXQrh}|F[eBv9">
<field name="VAR" id="p{c]|_8#R_X#*#a,^7B$">logoMesh</field>
</block>
</value>
</block>
</value>
</block>
</value>
<next>
<block type="controls_if" id="YF6o@m9Oi*IjR1QnZf*%">
<value name="IF0">
<block type="logic_operation" id="W4pUr`o!/OxK8vCpsaSh">
<field name="OP">OR</field>
<value name="A">
<block type="logic_compare" id="=dERj:/.La]k[fVmIC%d">
<field name="OP">GTE</field>
<value name="A">
<block type="variables_get" id="q%CVLsVIMl%dw(/X7[xy">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
</block>
</value>
<value name="B">
<block type="math_number" id="Bc,}B/Tc:U?mgZ=k_b7n">
<field name="NUM">2</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="logic_compare" id="QzLc*|c#Y~N1-PzW)KF`">
<field name="OP">LTE</field>
<value name="A">
<block type="variables_get" id="NGR#ih27Q}WE6SGp^*pm">
<field name="VAR" id="NdS-~P-;FPaI%O]oC$rP">yCoordOfLogo</field>
</block>
</value>
<value name="B">
<block type="math_number" id="wj)iC$7Y48iwoD.I7XNg">
<field name="NUM">0</field>
</block>
</value>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="variables_set" id="QZ0Pdv`e]FEfh-_WvB^G">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
<value name="VALUE">
<block type="math_arithmetic" id="fEmT2UmwE6?n*RsCxq;r">
<field name="OP">MULTIPLY</field>
<value name="A">
<block type="variables_get" id="G+k#f-Prq}Jq|B0#XVL;">
<field name="VAR" id="aGKxYArwF6/qaBd~_OC)">upValue</field>
</block>
</value>
<value name="B">
<block type="math_number" id="4)9S0+QEzmZ11xVu+zLg">
<field name="NUM">-1</field>
</block>
</value>
</block>
</value>
</block>
</statement>
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</block>
</next>
</block>
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</xml>
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