Script: White trees

White trees picture
Type
Blockly logo indicatorblockly
Date Created
Oct 8, 2022, 10:58:39 AM
Last Edit Date
Sep 25, 2024, 1:48:16 PM

Project Information

Small collection of our new public assets. We began to build up the library of good looking assets that you can pick up for free. Follow this example to understand how to load them.

View Full Project

Script Code

<xml xmlns="https://developers.google.com/blockly/xml">
 <variables>
  <variable id="Q,g3%+jO?7L5Byb+eNqx">tree1</variable>
  <variable id="EZ1Gng.B`Gis859C^OV=">tree2</variable>
  <variable id="rv+g]pz(!$zt.+K]f.YM">pine1</variable>
  <variable id="l}Tphwgz6^8;Hg9oyMPN">pine2</variable>
  <variable id="5/.)}z,ut8V+_be(EKnc">whiteBirch</variable>
  <variable id="{rF{7MMopRC6/;x/Wf(x">allAssets</variable>
  <variable id="9BivO)yxwppHnvfROW,6">result</variable>
  <variable id="ak6A{QogN/vk`#,4JpR)">itemCount</variable>
  <variable id="h8eer-T8LyeiFPKIusr@">i</variable>
 </variables>
 <block type="bitbybit.babylon.scene.enableSkybox" id=";lq@ZO)sH~!K}wMAlB+S" x="-1" y="-560">
  <value name="Skybox">
   <block type="bitbybit.babylon.enums.skyboxEnum" id="/Ya^-T/)gfnCS2fX9H-s">
    <field name="bitbybit.babylon.enums.skyboxEnum">'clearSky'</field>
   </block>
  </value>
  <value name="Size">
   <block type="math_number" id="Ch7]qhv6=JBSxLAue5x|">
    <field name="NUM">1000</field>
   </block>
  </value>
  <value name="Blur">
   <block type="math_number" id="^/?hI/V0x0@54kJ6ANE`">
    <field name="NUM">0.1</field>
   </block>
  </value>
  <value name="EnvironmentIntensity">
   <block type="math_number" id="~hiWJ,O!7V@%u{7xrTj)">
    <field name="NUM">0.7</field>
   </block>
  </value>
  <next>
   <block type="bitbybit.draw.drawGridMeshNoReturn" id="18.Ng_BhJ`})Yl63#t;c">
    <value name="Width">
     <block type="math_number" id="e+`EtF8P3Nk3=q}5Sp%_">
      <field name="NUM">400</field>
     </block>
    </value>
    <value name="Height">
     <block type="math_number" id="2Cn0#9*{ho;g@i{|oamx">
      <field name="NUM">400</field>
     </block>
    </value>
    <value name="Subdivisions">
     <block type="math_number" id="Mfafd@`a=OVFKr$/~ziI">
      <field name="NUM">10</field>
     </block>
    </value>
    <value name="MajorUnitFrequency">
     <block type="math_number" id="d0uWIR~fH3zRSoRqsric">
      <field name="NUM">10</field>
     </block>
    </value>
    <value name="MinorUnitVisibility">
     <block type="math_number" id="=X,Kzsd`=?c#DyBUYy^3">
      <field name="NUM">0.45</field>
     </block>
    </value>
    <value name="GridRatio">
     <block type="math_number" id="9X}rvg2EDS/$J$Eex%a;">
      <field name="NUM">0.5</field>
     </block>
    </value>
    <value name="Opacity">
     <block type="math_number" id="g7Q9,%k$;TAVS|FsY)^U">
      <field name="NUM">0.5</field>
     </block>
    </value>
    <value name="BackFaceCulling">
     <block type="logic_boolean" id="hR;xoyxd@Z`+(z9SiTYU">
      <field name="BOOL">FALSE</field>
     </block>
    </value>
    <value name="MainColor">
     <block type="colour_picker" id="8fl_ENwk5emoAsT82_Y0">
      <field name="COLOUR">#ffffff</field>
     </block>
    </value>
    <next>
     <block type="variables_set" id="G-{nbnP4;5E}a#-HXzGS">
      <field name="VAR" id="Q,g3%+jO?7L5Byb+eNqx">tree1</field>
      <value name="VALUE">
       <block type="bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl" id="](|qf,AyzS1j=4p]5b/C">
        <value name="AssetFile">
         <block type="text" id="mYxg;:qac{}w~2zjl4|F">
          <field name="TEXT">tree1.glb</field>
         </block>
        </value>
        <value name="RootUrl">
         <block type="text" id="I0GG2JM-.oRH8/j)EAbJ">
          <field name="TEXT">https://cdn.jsdelivr.net/gh/bitbybit-dev/bitbybit-assets@0.0.1/nature/trees/white/</field>
         </block>
        </value>
       </block>
      </value>
      <next>
       <block type="variables_set" id="bn?CCLC*kaQ;Wi`6L)2k">
        <field name="VAR" id="EZ1Gng.B`Gis859C^OV=">tree2</field>
        <value name="VALUE">
         <block type="bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl" id="*)Nc!b`[3(~n?z7FLDI;">
          <value name="AssetFile">
           <block type="text" id="1s*3PWtOLi(itsDruG^a">
            <field name="TEXT">tree2.glb</field>
           </block>
          </value>
          <value name="RootUrl">
           <block type="text" id="1YJP*Gl:YM%~3`G,[9+1">
            <field name="TEXT">https://cdn.jsdelivr.net/gh/bitbybit-dev/bitbybit-assets@0.0.1/nature/trees/white/</field>
           </block>
          </value>
         </block>
        </value>
        <next>
         <block type="variables_set" id="@W[@U[nqSA`5(B.|UYwS">
          <field name="VAR" id="rv+g]pz(!$zt.+K]f.YM">pine1</field>
          <value name="VALUE">
           <block type="bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl" id="!77[o[JeNc3gr!?/jEkw">
            <value name="AssetFile">
             <block type="text" id="=Bsq+*k_H]Ip),WAVirS">
              <field name="TEXT">pine1.glb</field>
             </block>
            </value>
            <value name="RootUrl">
             <block type="text" id="Kp0dihtD#WSj8z8~1T!@">
              <field name="TEXT">https://cdn.jsdelivr.net/gh/bitbybit-dev/bitbybit-assets@0.0.6/nature/trees/white/</field>
             </block>
            </value>
           </block>
          </value>
          <next>
           <block type="variables_set" id="prSAF;_tGJhk5FVK,5R-">
            <field name="VAR" id="l}Tphwgz6^8;Hg9oyMPN">pine2</field>
            <value name="VALUE">
             <block type="bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl" id="p#O}}tRW;yei{Xr`B/|s">
              <value name="AssetFile">
               <block type="text" id="HVy7e6D(mO2#N(;A?(_H">
                <field name="TEXT">pine2.glb</field>
               </block>
              </value>
              <value name="RootUrl">
               <block type="text" id="K/:Fp~z|7j@@`-b1#A+,">
                <field name="TEXT">https://cdn.jsdelivr.net/gh/bitbybit-dev/bitbybit-assets@0.0.11/nature/trees/white/</field>
               </block>
              </value>
             </block>
            </value>
            <next>
             <block type="variables_set" id="~^f3=@a?|e^d[VKDDd^e">
              <field name="VAR" id="5/.)}z,ut8V+_be(EKnc">whiteBirch</field>
              <value name="VALUE">
               <block type="bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl" id="g@abE?}2D44,V_3@2yqg">
                <value name="AssetFile">
                 <block type="text" id="2jE[3y[oQ{|L?PNjqnd{">
                  <field name="TEXT">white-birch1.glb</field>
                 </block>
                </value>
                <value name="RootUrl">
                 <block type="text" id="omI(mEHe/jf:av42InP/">
                  <field name="TEXT">https://cdn.jsdelivr.net/gh/bitbybit-dev/bitbybit-assets@0.0.6/nature/trees/white/</field>
                 </block>
                </value>
               </block>
              </value>
              <next>
               <block type="variables_set" id="^^a?nwev=1j7[]X@Q.p_">
                <field name="VAR" id="{rF{7MMopRC6/;x/Wf(x">allAssets</field>
                <value name="VALUE">
                 <block type="lists_create_with" id="0yn1LDansjiFpYh?YO,@">
                  <mutation items="5">
                  </mutation>
                  <value name="ADD0">
                   <block type="variables_get" id="XE`-[?yIQK:m?{.f?yuE">
                    <field name="VAR" id="Q,g3%+jO?7L5Byb+eNqx">tree1</field>
                   </block>
                  </value>
                  <value name="ADD1">
                   <block type="variables_get" id="qxM}/d6F*|3TH;EdM,qk">
                    <field name="VAR" id="EZ1Gng.B`Gis859C^OV=">tree2</field>
                   </block>
                  </value>
                  <value name="ADD2">
                   <block type="variables_get" id=":~b})8TPQJ)n[$we;^ga">
                    <field name="VAR" id="rv+g]pz(!$zt.+K]f.YM">pine1</field>
                   </block>
                  </value>
                  <value name="ADD3">
                   <block type="variables_get" id="BI[)FsS,MlKJ,a?^F#er">
                    <field name="VAR" id="l}Tphwgz6^8;Hg9oyMPN">pine2</field>
                   </block>
                  </value>
                  <value name="ADD4">
                   <block type="variables_get" id="Vhr%!%4vJPlX+#Vqibl]">
                    <field name="VAR" id="5/.)}z,ut8V+_be(EKnc">whiteBirch</field>
                   </block>
                  </value>
                 </block>
                </value>
                <next>
                 <block type="base_time_then" id="UR0jE?Woa|e$.r2.%2O5">
                  <field name="Result" id="9BivO)yxwppHnvfROW,6">result</field>
                  <value name="Promise">
                   <block type="variables_get" id="cdKi)Bdk/1lYK16yEXJ%">
                    <field name="VAR" id="{rF{7MMopRC6/;x/Wf(x">allAssets</field>
                   </block>
                  </value>
                  <statement name="Then">
                   <block type="variables_set" id="/vn2-VfP6oLF@/q_(|#*">
                    <field name="VAR" id="ak6A{QogN/vk`#,4JpR)">itemCount</field>
                    <value name="VALUE">
                     <block type="math_number" id="m_*dEEbBf!@AtGc?{,?#">
                      <field name="NUM">-20</field>
                     </block>
                    </value>
                    <next>
                     <block type="controls_forEach" id="Nw6v2Yg+Z~nRT@kz8sRB">
                      <field name="VAR" id="h8eer-T8LyeiFPKIusr@">i</field>
                      <value name="LIST">
                       <block type="variables_get" id="9/7N6%J4*%MNXfd-P77/">
                        <field name="VAR" id="9BivO)yxwppHnvfROW,6">result</field>
                       </block>
                      </value>
                      <statement name="DO">
                       <block type="bitbybit.babylon.mesh.moveForward" id="t:Th9_GpdRG3lvLe#+nL">
                        <value name="BabylonMesh">
                         <block type="variables_get" id="m9aMPiv@(w/%6+p:^J!o">
                          <field name="VAR" id="h8eer-T8LyeiFPKIusr@">i</field>
                         </block>
                        </value>
                        <value name="Distance">
                         <block type="variables_get" id="QsN.(:xZ@k5eStb.pGOZ">
                          <field name="VAR" id="ak6A{QogN/vk`#,4JpR)">itemCount</field>
                         </block>
                        </value>
                        <next>
                         <block type="variables_set" id="S=,@Cv6@{|vFZdntC5nk">
                          <field name="VAR" id="ak6A{QogN/vk`#,4JpR)">itemCount</field>
                          <value name="VALUE">
                           <block type="math_arithmetic" id="$-326!;RhcA.gI.iLe_i">
                            <field name="OP">ADD</field>
                            <value name="A">
                             <block type="variables_get" id="gjr4.a8;#vu4aeu-WzqX">
                              <field name="VAR" id="ak6A{QogN/vk`#,4JpR)">itemCount</field>
                             </block>
                            </value>
                            <value name="B">
                             <block type="math_number" id="dBKuo:$wq[=im28@u(Sq">
                              <field name="NUM">10</field>
                             </block>
                            </value>
                           </block>
                          </value>
                         </block>
                        </next>
                       </block>
                      </statement>
                     </block>
                    </next>
                   </block>
                  </statement>
                  <next>
                   <block type="bitbybit.draw.drawAnyAsyncNoReturn" id="Vg)x5.7yoM#j~o*GY3s[">
                    <value name="Entity">
                     <block type="bitbybit.jscad.shapes.cuboid" id="~~avEgH7gTJ{R?k,,6Yo">
                      <value name="Center">
                       <block type="bitbybit.point.pointXYZ" id="l{]l0$,46HzfZOJ*)ODf">
                        <value name="X">
                         <block type="math_number" id="K`?gW6yBO$RO%WLr,Qu%">
                          <field name="NUM">0</field>
                         </block>
                        </value>
                        <value name="Y">
                         <block type="math_number" id="fm|og,kq.M|uM^hxoASq">
                          <field name="NUM">0</field>
                         </block>
                        </value>
                        <value name="Z">
                         <block type="math_number" id="1Y/*,)0;L;@x=U2viXwI">
                          <field name="NUM">0</field>
                         </block>
                        </value>
                       </block>
                      </value>
                      <value name="Width">
                       <block type="math_number" id="::QcT(ydn^86lOS{(DH+">
                        <field name="NUM">25</field>
                       </block>
                      </value>
                      <value name="Length">
                       <block type="math_number" id="KcD`N^4]f`AoA4xsA.%I">
                        <field name="NUM">100</field>
                       </block>
                      </value>
                      <value name="Height">
                       <block type="math_number" id="q/@K:lC_#=BE1^=PwWw(">
                        <field name="NUM">0.1</field>
                       </block>
                      </value>
                     </block>
                    </value>
                    <value name="Options">
                     <block type="bitbybit.draw.optionsSimple" id="^/f+KdNNf;v`[f!r,YeJ">
                      <value name="Colours">
                       <block type="colour_picker" id="vC|fJtS4#k;Je4VXx51f">
                        <field name="COLOUR">#ffffff</field>
                       </block>
                      </value>
                      <value name="Size">
                       <block type="math_number" id="HNj%EsU#+.|9{v.q/ta0">
                        <field name="NUM">3</field>
                       </block>
                      </value>
                      <value name="Opacity">
                       <block type="math_number" id="C0?u~0`8T!U#`]t2QyWu">
                        <field name="NUM">1</field>
                       </block>
                      </value>
                      <value name="Updatable">
                       <block type="logic_boolean" id="hp|M1r{v(CgVu28d5wE,">
                        <field name="BOOL">FALSE</field>
                       </block>
                      </value>
                     </block>
                    </value>
                    <next>
                     <block type="bitbybit.babylon.scene.drawDirectionalLightNoReturn" id="sDkt[l/uOg#,AQsOz0^A">
                      <value name="Direction">
                       <block type="bitbybit.point.pointXYZ" id="5~6Me4/[A1PB{kz`ehBy">
                        <value name="X">
                         <block type="math_number" id="@KN,MV8lxfdxibn)F9hc">
                          <field name="NUM">-100</field>
                         </block>
                        </value>
                        <value name="Y">
                         <block type="math_number" id="$O0h]xyB4u97Jfn?FK1A">
                          <field name="NUM">-100</field>
                         </block>
                        </value>
                        <value name="Z">
                         <block type="math_number" id="DX0`E)3~yEw`e6g7P;jW">
                          <field name="NUM">-100</field>
                         </block>
                        </value>
                       </block>
                      </value>
                      <value name="Intensity">
                       <block type="math_number" id="G4)R#%CMS(rG${gmFp;p">
                        <field name="NUM">0.5</field>
                       </block>
                      </value>
                      <value name="Diffuse">
                       <block type="colour_picker" id="4MT)GN1N,x2huaoiTG2?">
                        <field name="COLOUR">#ffffff</field>
                       </block>
                      </value>
                      <value name="Specular">
                       <block type="colour_picker" id="4/X,DE0,cPg;FLG4?T$0">
                        <field name="COLOUR">#ffffff</field>
                       </block>
                      </value>
                      <value name="ShadowGeneratorMapSize">
                       <block type="math_number" id="vB0qDZPY%Oza1yfB^oN@">
                        <field name="NUM">1024</field>
                       </block>
                      </value>
                      <value name="EnableShadows">
                       <block type="logic_boolean" id="5-%|5!EK?)I_pD`!O%l*">
                        <field name="BOOL">TRUE</field>
                       </block>
                      </value>
                      <value name="ShadowDarkness">
                       <block type="math_number" id="DE0dDJpR,[@E=w{Qnm6:">
                        <field name="NUM">0</field>
                       </block>
                      </value>
                     </block>
                    </next>
                   </block>
                  </next>
                 </block>
                </next>
               </block>
              </next>
             </block>
            </next>
           </block>
          </next>
         </block>
        </next>
       </block>
      </next>
     </block>
    </next>
   </block>
  </next>
 </block>
</xml>